D&D 5E How far can I throw a goblin?


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Yes, Giants are expert boulder throwers, they spend their downtime collection and shaping boulders to be perfect aerodynamic missiles just like little people collect slingstones
Can't find anything to say against that... Perfectly logical. But I encourage you to look at the boulder examples in the MM on p.150. Only two could be aerodynamic... The Storm Giant boulder is anything but round. It's almost pyramidal.
 


Khelon Testudo

Cleric of Stronmaus
How would these apply to a "Fastball Special"?*

*for those not familiar with X-man comics, Colossus would throw a willing Wolverine at a target, which Wolverine would then attack. Not sure any additional damage applies, but it could be a way to get your melee specialist in contact with a flying or inaccessible target.
 

Tonguez

A suffusion of yellow
How would these apply to a "Fastball Special"?*

*for those not familiar with X-man comics, Colossus would throw a willing Wolverine at a target, which Wolverine would then attack. Not sure any additional damage applies, but it could be a way to get your melee specialist in contact with a flying or inaccessible target.
Its a throw assisted jump so both characters make athletics checks thrower using Str throwee using Dex, if both succeed then throwee can attack the target with disadvantage
 
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So...

There actually is something called dwarf-tossing and dwarf-bowling. They involve recreationally tossing about a little person, who is paid. Maybe there are statistics, if you want to dig into it.

(Not endorsing it, just informing.)
 


Yes, it used to be called midget chucking... Supposedly 'dwarf tossing' was less offensive. 🙄
In competitive or gymnastic cheer those who are thrown into the air are termed "flyers".

One time I walk into a bar and sit next to a little person. We nod to each other, and I notice his tee shirt has his face on it wearing a football helmet, a splash explosion around it, bowling pins scattered. There was some kind of clever caption. On the back it said "Flyer". There was a competition in the lanes down the street, and each team had to bring their own dwarf. He had a daughter in cheer, so he came up with these team shirts.

Fun conversation!
 

jgsugden

Legend
D&D =/= a real world simulation. Characters are capable of doing things that are impossible in the real world. We have these things in the game because they make the game, and the story within the game, better.

If a PC wanted to pick up a goblin and throw it at something, I'd look at the situation and ask, "Is the player adding something fun to the game, or is the player trying to cheat the system?" If they're not trying to do something overpowered, but instead are just having a good time and looking to do something cool, and it does not defy all reason, I'd allow them to try it and ask them to make an appropriate roll. However, I would not stall the action of the encounter too much to figure it out - I'd look for a simple answer.

How does that apply here?

The player tells me their enlarged goliath (who could clearly one shot a goblin with a single attack of their weapon) wants to pick up a goblin and just throw them as far as they can. I'd say, absolutely they can. I'd then ask what are they trying to achieve? Kill the goblin with flair? See how far they can throw it?

If they say they want to kill it in a fun way, I'd point out that they'll need to hit a barrier for the goblin to take the most damage, so throwing it into a nearby wall or obstacle makes sense. Then I'd have them roll normal weapon damage as if they attacked it and just reskin it. Why go through mental leaps for something that does not impact the game in the end? If they asked if they could throw it into a wall 30 feet away, I'd say sure without a second thought.

If they just want to see how far they can throw it, I'd spend 5 to 10 seconds looking up a benchmark on google. When I did that just now, I saw there was a 56 lb weight throw Olympic event in the early 1900s and the records were about 80 feet. I'd then tell them to roll a grapple to replace an attack as per normal grapple rules, and then roll 4 Athletic checks (plus 4d4 for the enlarge) and use that total for the distance they threw the goblin, and then give the goblin 1d6+strength damage for the rolling impact for their next attack. If I had not found something, I'd have looked up a hill giant boulder throw range and used that. I'd have obtained different results, but in the end - what does it matter?
 

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