L
lowkey13
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As [MENTION=58197]Dausuul[/MENTION] stated, be generous with escape plans. But there's no point in playing a rigged game, even if it's rigged in your favor.
Like I said: It's not whether you can avert the TPK, it's whether you can do it without destroying your own credibility. Friendly NPCs coming out of nowhere to save the party, or unintelligent monsters mysteriously declining to kill the PCs, is a really bloody obvious sign that the DM is bailing you out of a jam. From the player side, that sort of thing kills my interest in a campaign. I'd rather just eat the TPK and make new characters.With the Death Saving Throw mechanic, it's actually pretty tough to kill a PC, let alone all of them. Especially since, once the last one goes down, you can simply end the scene and then decide as the DM what happens. Maybe any currently surviving PCs are captured or left for dead or whatever. Maybe some friendly NPCs arrive to help them. So there seems to be a lot of DM decision involved that would make an accidental TPK very unlikely.
Like I said: It's not whether you can avert the TPK, it's whether you can do it without destroying your own credibility. Friendly NPCs coming out of nowhere to save the party, or unintelligent monsters mysteriously declining to kill the PCs, is a really bloody obvious sign that the DM is bailing you out of a jam. From the player side, that sort of thing kills my interest in a campaign. I'd rather just eat the TPK and make new characters.
One solution is to supply the party ahead of time with a "get out of jail semi-free" card: A limited-use object that can yank the PCs out of any situation and teleport them to... somewhere. Somewhere bad, but not immediately threatening, such that the PCs can bandage their wounds and recover before tackling the new threat. Because you provided the object before the TPK situation, because the number of uses is limited, and because the decision to activate it rests with the players, it doesn't seem like a deus ex machina, while serving the same purpose.
Well, in that respect (especially once you get past the early levels) 5e is very, very forgiving.
Compared to 1e, which had numerous "save or die," level drains, and terrible things ... yeah.
What do we want?
LESS PCs WITH POINTY THINGS THAT HURT US!
And when do we want it?
....um... BY THE START OF THE NEXT CAMPAIGN!!!!
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