Silvercat Moonpaw
Adventurer
Actually I've played video RPGs that let you get in over your head.Maybe because RPG video games won't let you get to the next level until you discover the magical Sword of Xahaivaqvoeosgsga?
Actually I've played video RPGs that let you get in over your head.Maybe because RPG video games won't let you get to the next level until you discover the magical Sword of Xahaivaqvoeosgsga?
Actually I've played video RPGs that let you get in over your head.
Much less.
The PCs should be world-beating badasses, but only after lots of hard work, determination, perseverance, and uphill battles. They shouldn't start the game that way.
And the world shouldn't automatically scale itself to fit the power level of the party. Certain mountains should be too dangerous to explore, certain seas should not be sailed until the party is strong enough, and certain lands should be avoided until the magical Sword of Xahaivaqvoeosgsga (or whatever) is found.
Maybe my DM Goggles are clouding my view here, but that's my two coppers.
I`m not sure if heroic=powerful as you seem to suggest, Hairfoot,
AS FOR ME,
How heroic a starting PC should be varies depending on mood and intent of the game, but I do think you should have the OPTION of starting weaker-seeming than 4e provides for.
This.
While I generally preferred starting my previous editions games off at around 2-5th level, I like at least the option of starting them as relatively unimpressive nobodies one sword's blow away from death.
4th lacks that option and I think that's a problem.
Couldn't you just ask the DM to increase the difficulty of first few encounters in the campaign?...I like at least the option of starting them as relatively unimpressive nobodies one sword's blow away from death.
4th lacks that option and I think that's a problem.
Couldn't you just ask the DM to increase the difficulty of first few encounters in the campaign?
I mean, I made no such request in the first session of the our first 4e campaign, and my Dragonborn paladin should have died. All it took was one or two bad rolls on my party's part (and the right mix of opponents... stupid drake swarm...).