GlassJaw
Hero
This is a topic I find myself dealing quite frequently.
When I sit down with a group, whether I'm a player or DM, I'm almost always the one with the most rules knowledge. As a DM, this is an incredible asset. If I'm running D&D, I keep it very close to the RAW. If there are players that aren't as strong with the rules, they can tell me what they want to do and I can tell, usually off the top of my head, what the implications are.
As a player, however, it can be a double-edged sword. I'm usually skeptical of DM's and how they run things. If I see them ignoring a certain rule, do I assume they are forgetting it or that they have house-ruled something? How much input do they want from their players on the rules? Some DM's don't like to be "corrected". Some players also don't like it when you remind the DM of a rule that they forget that negatively affects the players.
But the bottom line is that a DM's lack of rules knowledge can be a sore spot if they are trying to run a RAW game.
I think I'd almost prefer a DM with an awesome knowledge of the rules who just ran modules than a DM who was a great story-teller but just hand-waved the rules. As a player I'd find that incredibly frustrating.
When I sit down with a group, whether I'm a player or DM, I'm almost always the one with the most rules knowledge. As a DM, this is an incredible asset. If I'm running D&D, I keep it very close to the RAW. If there are players that aren't as strong with the rules, they can tell me what they want to do and I can tell, usually off the top of my head, what the implications are.
As a player, however, it can be a double-edged sword. I'm usually skeptical of DM's and how they run things. If I see them ignoring a certain rule, do I assume they are forgetting it or that they have house-ruled something? How much input do they want from their players on the rules? Some DM's don't like to be "corrected". Some players also don't like it when you remind the DM of a rule that they forget that negatively affects the players.
But the bottom line is that a DM's lack of rules knowledge can be a sore spot if they are trying to run a RAW game.
I think I'd almost prefer a DM with an awesome knowledge of the rules who just ran modules than a DM who was a great story-teller but just hand-waved the rules. As a player I'd find that incredibly frustrating.