Lorne
First Post
While I think having a 'working knowledge' of the rules is necessary (read as: you can handle a basic combat and you know where to look to check infrequently-used rules), I believe that rules expertise takes a back seat to having a sense of dramatic timing and an ability to vividly describe in-game events. You can always check encounter design and practice using rules by running test combats before the players' next session, but if you can't make the game an experience for the players' imaginations, the session will feel flat.
Just my experience,
Lorne
Just my experience,
Lorne