Nope.So for those who do not use a medieval flavor, doesn't this have an impact on immersion?
I've found "immersion" is fostered by having a setting full of a) interesting details, b) interesting NPCs to talk to and sometimes kill, and c) opportunities for the players to change it through their actions, for better or worse.
Historical accuracy wouldn't even make into a Top 20 list of things which aid immersion. Frankly, the majority of people I've had the pleasure of gaming with --all educated people-- couldn't correctly identify 'real medieval stuff' if their effing lives depended on it (I include myself in this group).
What D&D and it's ilk have traditionally offered is an ahistorical stew of cool parts, kinda like the setting of the Conan stories. Which is to say a greater focus on authentic times and places would probably damage immersion for a large number of D&D/fantasy-RPG players.
But FRPG settings tend to be constructed out of the juicy bits of many societies, in many eras, both real and fictional, all diced up. And doused in a vinaigrette of engaging, (hopefully) easy-to-play, game-like structures.After all the societies at that time were, among other things, a product of the available technologies.
In most of them, yes. One of my current homebrew settings takes place on a narrow strip of post-magical-apocalyptic land situated between the interior of the mind of god (dead-ish) and the Astral Sea. The other homebrew takes place in a Renaissance-ish world strewn with ancient magical gates.Of course magic would change things, but is in your settings magic really so common that it would change how societies work?
They look familiar, except for the weird parts which are equal parts indulging in traditional fantasy tropes and subverting/parodying them.Also, what do you societies look like?
A lot (too much).And how much thought went into creating them?
But my societies and settings are first and foremost fiction; literary creations. They're made out of words -- not attempts at modelling the systems of an entire world, or accurately representing an actual historical era/place.