To Menexenus-
The other side of that point is that if the player's don't find it rewarding enough to do it without you paying them EXP for it, why are you trying to make them do it?
"Here, do this thing you find unpleasant, or you'll fall behind the rest of the party in experience. I think you should find it fun, so you'll do it whether you find it fun or not."
I give out no exp for that sort of thing. However, I do use anything the players do in terms of roleplaying as a guide for the direction of the campaign. Your character is more likely to encounter things he/she finds interesting if I know what those things are.
The other side of that point is that if the player's don't find it rewarding enough to do it without you paying them EXP for it, why are you trying to make them do it?
"Here, do this thing you find unpleasant, or you'll fall behind the rest of the party in experience. I think you should find it fun, so you'll do it whether you find it fun or not."
I give out no exp for that sort of thing. However, I do use anything the players do in terms of roleplaying as a guide for the direction of the campaign. Your character is more likely to encounter things he/she finds interesting if I know what those things are.