Edena_of_Neith
First Post
A *Limited Fire* Scenario, if that's what the players wanted, would involve minimal item damage, little or no chance of fire spreading, no dealing with the complexities of smoke, and magical items would be totally immune to fire, normal or magical.
In the Limited Scenario, we would assume the buildings in town were wet, and didn't catch. Trees might scorch, but the brush is wet and so scorching is all that happens. In a dungeon, there is no effect on visibility or breathing.
Damage from fire is a set amount, a simple action puts it out, and that covers it. Armor doesn't heat up, no extra damage occurs from greek fire or other sources, and the bookkeeping is as simple as possible.
In the Limited Scenario, we would assume the buildings in town were wet, and didn't catch. Trees might scorch, but the brush is wet and so scorching is all that happens. In a dungeon, there is no effect on visibility or breathing.
Damage from fire is a set amount, a simple action puts it out, and that covers it. Armor doesn't heat up, no extra damage occurs from greek fire or other sources, and the bookkeeping is as simple as possible.