trentonjoe
Explorer
1d12+5d8+1d6+7
Is that alot (or to much) at 12th level. This is a melee attack at about +7.
Is that alot (or to much) at 12th level. This is a melee attack at about +7.
Question for my peeps:
If I'm a rogue of 5th+ level I'm dealing Sneak Attack damage of +3d6, or +10.5 on average. When, then, does it make sense to use the Sharpshooter feat -5 attack/+10 damage option?
It seems like reducing my attack chace risks missing with a sneak attack. I can angle for advantage, but often, that's what's granting me sneak attack privileges in the first place. Often -5 is enough to cut your hit chance in half, so taking this option for anything less than double damage seems like a poor bet. With 20 Dex and a longbow (elf) your base damage is already 9.5 so it seems like you should only power shot when you can hit on a 10 or less. As rogues gain levels, the sneak attack damage begins to greatly exceed the +10 bonus from Sharpshooter, making the -5 penalty relatively less attractive.
Question for my peeps:
If I'm a rogue of 5th+ level I'm dealing Sneak Attack damage of +3d6, or +10.5 on average. When, then, does it make sense to use the Sharpshooter feat -5 attack/+10 damage option?
It seems like reducing my attack chace risks missing with a sneak attack. I can angle for advantage, but often, that's what's granting me sneak attack privileges in the first place. Often -5 is enough to cut your hit chance in half, so taking this option for anything less than double damage seems like a poor bet. With 20 Dex and a longbow (elf) your base damage is already 9.5 so it seems like you should only power shot when you can hit on a 10 or less. As rogues gain levels, the sneak attack damage begins to greatly exceed the +10 bonus from Sharpshooter, making the -5 penalty relatively less attractive.
Action surge. You cast 4 eldritch blast rays as an action, action surge to cast another 4 and quicken another 4 so you are dealing 12d10+50+12d6 damage to a dingle target. It gets worse depending on DM calls as you can in theory add metamagic ontop evry single one of those spells (just not that same spell) so you could in theory maybe get up to around 20d10+100+20d6 damage YMMV.
I never understood the want to completely break the game and outdamage others. Maybe in video games, but it seems selfish to overshadow everyone. And no I'm not talking about building a competant character for the party, im talking about building grossly overpowered characters just to break the game. The thing about it is that it just doesn't seem to promote any kind of fellow party well being and you will - never- be able to out damage a DM. Everyone posts these hilarious builds but its utterly pointless, if A DM wants to kill your he can, if he wants to challenge you he can. So few players seem to remember this. But then again that's just how I like to play, others play differently and I accept that, but I'll never understand I don't think.
This post caused a bit of a stir in our group but just to make sure we've got the steps right, is it:
Action:
4d10 (eldritch blast base)
20 (cha)
4d6 (hex)
Bonus action with Quicken:
4d10 (eldritch blast base)
20 (cha)
4d6 (hex)
Action surge:
4d10 (eldritch blast base)
20 (cha)
4d6 (hex)
12d10+60+12d6
I think the main thing here though is that Quicken seems to give you the equivalent of Action Surge every round, for 8d10+40+8d6 a round and a 16th level sor should have enough sp to do that all day long.
You lost us on the 20d10 etc though.
20d10 doesn't work AFAIK. A high level Sorlock can quicken spells for something like 40 rounds IIRC.