howandwhy99
Adventurer
That may be part of the problem. Individual backgrounds can be great, but it sounds like each has become intrigued with their own character's history and future vs. the team's. A big bang beginning (or whenever the PCs are now) can help draw them together. A challenge no one person can win alone means they need to rely on each other. Once the group begins discussing and making joint decisions you're on the road to a solution.bento said:We talked about this very thing when they were drawing up characters. I "mandated" they provide a description and several character flags. My goal is to get them personally involved in the game by bringing up their own storylines as we go. More active than passive.
A starter adventure like this is forceful, but like I mentioned in the previous post sometimes it is needed. Just think of a situation the players need to take charge of as a team. In a city you could attack their homebase. Delving into the sewers is another possibility. Unfortunately, it is more difficult to allow the PCs to only rely on themselves as so many other potential allies are nearby (the authorities basically). Perhaps the slums or a thieves' quarter might do the trick?