shmoo2 said:
Arkhandus, those are all helpful ideas.
This race is based on the Drow as presented in the Monster Manual- which have the same sized Stat mods, SR, and spells/day. Is the Drow considered a weak LA+2 race?
Has anyone played a Drow spellcaster? How have you dealt with this issue?
I would NOT give the race the ability to cast as a 2nd level sorcerer.
1) No other race has any similar ability. They instead gain X number of spell-like (or psi-like) abilities.
2) Giving them the same class ability as a 2nd level class is worth +2 ECL just by itself.
Modeling after the Drow is a fir benchmark. Though they do tend to be seen as a weak LA+2 race from most of what I have read of people's opinion. They do also suffer as spellcasters, just as any race with a LA. However the LA+2 comes from having unbalanced ability scores (+4 total bonus), SR, and SLA's.
The only way to really get around this, would be to implement the UA rules for buying off LA. This way the elf could buyoff their LA+2 by (I tink) 6th level. In the end they will be just as powerful in their spellcasting class as any other race, but at a slightly higher XP expenditure to get there.
As to the race, I would make a few slight wording changes to bring it a bit more up to date from the old drow entry:
"-Spell-Like Abilities: Elves can use the following spell-like abilities once per day: calm animals, detect magic, faerie fire.
The caster level for these spells is equal to their character level. The DC's are Charisma based."
"-Spell resistance equal to 11+
character level."
Also on the topic of the race and weapons.
If you continue to give them the martial weapon proficiency, I might think about adding:
"
Weapon Familiarity: Elves may treat any elven exotic weapon, such as the Elven Thinblade, as martial weapons, rather than exotic weapons."
Some other options to make a sorcerer oriented elven race.
Option 1: Derivative of Base Elf
* +2 Charisma, –2 Constitution
* Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
* Elf base land speed is 30 feet.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Low-Light Vision
* Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
* +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
* Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
* Favored Class: Sorcerer
* LA+0
Option 2: Gish Elf
* +2 Dexterity, +2 Charisma
* Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
* Elf base land speed is 30 feet.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Low-Light Vision
* Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
* Weapon Familiarity: Elves may treat any elven exotic weapon, such as the Elven Thinblade, as martial weapons, rather than exotic weapons.
* +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
* Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
* Favored Class: Sorcerer
* LA+1
Option 3: Magical Sorcerer Elf
* +2 Charisma, -2 Constitution
* Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
* Elf base land speed is 30 feet.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Low-Light Vision
* Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
* Arcane Feat^
* +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
* Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
* Favored Class: Sorcerer
* LA+1
^Arcane Feat: Choose an arcane feat you feal fits your image of the sorcerous elf, or even grant:
"Bonus Feat: The elf may choose on of the following feats as a bonus racial feat."
Some Examples:
Arcane Mastery (CA) = Take 10 on caster level checks
Bloodline of Fire (PGtF) = +4 bonus on saves against fire; +2 to caster level for sorcerer spells with fire descriptor
Elemental Spellcasting (PlanarHB) = +1 caster level for spells with an elemental descriptor
Eschew Materials (PHB) <Note most people give this as a free sorcerer feat anyway...>
Magical Training (PGtF) = May cast several 0-level arcane spells as a sorcerer
Nonverbal Spell (PlanarHB) = Cast verbal spells without enunciating
Spell Penetration (PHB) = +2 bonus on caster level checks to defeat SR
Hope that gives you some more ideas.