Joshua Randall
Legend
I don't like Spell Resistance, so I've decided to eliminate it from my campaign. I'd like to replace a given SR with a roughly equivalent bonus to saves. (Yes, I know these do not function the same way.)
For example, suppose a CR 10 creature has SR 21. A 10th level caster would need to roll an 11+ on his caster level check, meaning he has a 50% chance of success. (Not counting things like Spell Penetration.) The question is, what would be the appropriate bonus to give the CR 10 creature 50% better saves?
Before I do a lot of math to figure out what the conversion from SR to comparable save bonuses would be... has anyone already done this? And not just for the easy cases like the one presented here, but also for the more difficult cases, like the variable, HD/level-dependent SR generated by certain spells or templates.
Thanks!
For example, suppose a CR 10 creature has SR 21. A 10th level caster would need to roll an 11+ on his caster level check, meaning he has a 50% chance of success. (Not counting things like Spell Penetration.) The question is, what would be the appropriate bonus to give the CR 10 creature 50% better saves?
Before I do a lot of math to figure out what the conversion from SR to comparable save bonuses would be... has anyone already done this? And not just for the easy cases like the one presented here, but also for the more difficult cases, like the variable, HD/level-dependent SR generated by certain spells or templates.
Thanks!