Bagpuss
Legend
Curse of the Bloody Fangs Warlock Attack 5
You call up a pack of ferocious, phantasmal beasts from the darkest and most savage depths of the Feywild. Only their slavering fangs appear in this world, snapping and rending in a mad frenzy at the foe you have cursed.
Daily Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. AC
Hit: 2d10 + Charisma modifier damage.
Miss: Half damage.
Sustain Minor: The target and any of your enemies adjacent to it take 1d10 damage (save ends).
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Problems: It has no listed duration, so the damage is instantaneous, which means there is no effect to sustain.
Even if there was an effect, that was available to sustain, why how would a (save ends). Since 1d10 is not ongoing damage (ongoing damage has to be static not variable), why is a (save ends) even needed?
The easiest fix is to remove the Sustain Minor but that makes it a little dull, and makes it pretty weak for a level 5 daily.
Customer Services Response: To the quesion (How does Curse of the Bloody Fangs work?)
Unfortunately, there isn’t an official answer for the situation you describe. I’ve passed along this conversation to the game’s developers. Hopefully, we’ll see an update or FAQ entry covering it soon, but until then it’s up to the campaign’s Dungeon Master to decide. The DM is always the final arbiter on how they want their campaign to run. Have fun!
So come on DM's what's your best fix?
You call up a pack of ferocious, phantasmal beasts from the darkest and most savage depths of the Feywild. Only their slavering fangs appear in this world, snapping and rending in a mad frenzy at the foe you have cursed.
Daily Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. AC
Hit: 2d10 + Charisma modifier damage.
Miss: Half damage.
Sustain Minor: The target and any of your enemies adjacent to it take 1d10 damage (save ends).
__________________________________________
Problems: It has no listed duration, so the damage is instantaneous, which means there is no effect to sustain.
Even if there was an effect, that was available to sustain, why how would a (save ends). Since 1d10 is not ongoing damage (ongoing damage has to be static not variable), why is a (save ends) even needed?
The easiest fix is to remove the Sustain Minor but that makes it a little dull, and makes it pretty weak for a level 5 daily.
Customer Services Response: To the quesion (How does Curse of the Bloody Fangs work?)
Unfortunately, there isn’t an official answer for the situation you describe. I’ve passed along this conversation to the game’s developers. Hopefully, we’ll see an update or FAQ entry covering it soon, but until then it’s up to the campaign’s Dungeon Master to decide. The DM is always the final arbiter on how they want their campaign to run. Have fun!
So come on DM's what's your best fix?