Hussar
Legend
I love it when people start selectively quoting to prove their point:
So, I'm intelligent enough to use ranged weapons and organize ambushes, but, I'm too stupid to step back and let you come to me?
The point about the 7 PC's and the 4 PC's though gets back to the GAME ASSUMPTIONS. Basic D&D PRESUMES 7 PC's (well, 6-8) whereas 3e doesn't. I've already stated that the farther you get from game basic presumptions the more different play will be.
But, I'm not talking about your game or my game, I'm talking about how the game is presented.
Funnily enough though, your tactics won't work more than once JamesonCourage. After all, you've blown through all your spells in the first fight. Let's see you do it four more times, all without your wizard anymore.
Like I said, if the DM insists on softballing encounters and giving the PC's every possible advantage and ignoring what's actually written in the rules, then sure, you're going to get results that are very different than what's presumed by the rules. That's pretty much obvious.
Yes, you'd get through this fight with those certain tactics, but, those "certain tactics" are only viable because you're insisting on softball encounters.
But, this is just going around in circles. Insisting on very specific examples and then trying to extrapolate from that is pointless. "Oh, well, the group can win in this very small corner case where they have every possible advantage." We'll just ignore the fact that ogres have ranged attacks. 8 javelin shots and dead horse. No more running away for this group. Why am I stepping in the grease when I've got 4 ranged attacks per round on the fighter? And, because you've nicely greased the entrance, your summonings can't come in either. Of course, the fact that you've set the encounter in a dead end.. well... doesn't every ogre always lair in a dead end cave? *uhoh*
Yeah, I'm done here. You guys are taking your specific, idiosyncratic games and then applying it to mean that this is anything other than your idiosyncratic game. The mechanics disagree with you. The designers disagree with you. But, apparently, that doesn't mean anything.
SRD said:Ogres favor overwhelming odds, sneak attacks, and ambushes over a fair fight. They are intelligent enough to fire ranged weapons first to soften up their foes before closing, but ogre gangs and bands fight as unorganized individuals.
So, I'm intelligent enough to use ranged weapons and organize ambushes, but, I'm too stupid to step back and let you come to me?
The point about the 7 PC's and the 4 PC's though gets back to the GAME ASSUMPTIONS. Basic D&D PRESUMES 7 PC's (well, 6-8) whereas 3e doesn't. I've already stated that the farther you get from game basic presumptions the more different play will be.
But, I'm not talking about your game or my game, I'm talking about how the game is presented.
Funnily enough though, your tactics won't work more than once JamesonCourage. After all, you've blown through all your spells in the first fight. Let's see you do it four more times, all without your wizard anymore.
Like I said, if the DM insists on softballing encounters and giving the PC's every possible advantage and ignoring what's actually written in the rules, then sure, you're going to get results that are very different than what's presumed by the rules. That's pretty much obvious.
Yes, you'd get through this fight with those certain tactics, but, those "certain tactics" are only viable because you're insisting on softball encounters.
But, this is just going around in circles. Insisting on very specific examples and then trying to extrapolate from that is pointless. "Oh, well, the group can win in this very small corner case where they have every possible advantage." We'll just ignore the fact that ogres have ranged attacks. 8 javelin shots and dead horse. No more running away for this group. Why am I stepping in the grease when I've got 4 ranged attacks per round on the fighter? And, because you've nicely greased the entrance, your summonings can't come in either. Of course, the fact that you've set the encounter in a dead end.. well... doesn't every ogre always lair in a dead end cave? *uhoh*
Yeah, I'm done here. You guys are taking your specific, idiosyncratic games and then applying it to mean that this is anything other than your idiosyncratic game. The mechanics disagree with you. The designers disagree with you. But, apparently, that doesn't mean anything.