So, in addition to limiting skill point allotment (minimum 1), and penalizing Int-based skills (due to low Int score and associated modifier), you also want to limit ALL SKILLS' rank ceiling based on Int. Doesn't that give Int-based skills double penalties?
1: I changed that idea after the 1st reply.
There is no limit to the number of skills a character can have a rank in.
2: Int based skills are still Int based skills.
I never said i was changing the skill base mods, only the way the number of free skills (attempts) that a character has, as you need to be able to put the knowledge into [practice and thats what wisdom is.
So I mix Wis and Int for number of free skills, and not just have Int.
3: Yes skill ranks for all skills will have a artifical ceiling.
Why should a INT 3 humaniod be able to treat injury at 25 ranks? Surely they don't have tha capacity to learn it to that level.
I have a modifier for my class of physical skills of -10, so even the least learned will be able to get quite high ranks in that.
Not the same as cross class as it still allows them to get some lower ranks in most skills.
So:
No no double penalty to Int based skills exists.
Use the d20 Star Wars:Saga Edition Skill system.
Designing my own thanks
You diffuse the meaning of the class and open the door for abuse.
Thats the idea for my system
No real classes or advanced classes.
you design your own PC the way you want it to be.
Instead of taking silly secondary classes and end up being the master of nothing as most are forced to become, you can make you character the way you want.
Remember you have to have a success to attempt a rank in that skill. So if you don't use the skill you don't get a free attempt. No practice no improvement....just like life.
Abuse?
Hum I don't see that...I see the ability to make your character in a more flexiable fashion.
Considering I have
11 physical skills
24 basic skills
16 Military/ Covert skills
12 Intermediate skills
8 advanced skills
and that does not include the multiple skills under the one craft etc skill. So seperate ones.
Then you going to be hard pressed to abuse the system...you still end up really specialising in an area or you'll be no good really.
So yer you might have stealth (hide and move silent have been combined) and some computer stuff...but your not going to be a good fighter as they are skills as well, or be able to wear many differing armours, skill again.
I swapped feats for skills...this allows for a weapon use to clear a weapon etc (I also give bonuses for every 5th rank in that weapon or amrour type)
yer you might but if you never succeed you never understand what you are doing wrong.
A success is much better than a failure to teach. But yes a failure is helpful...I just don't want to overload the system with 1/2 points for failures etc.
So for me a success means you learnt something new and thus can attempt to improve the skill.
hard to stat out:
Ruling that you did have a success with that skill and thus can attempt any skill to improve it.
But yes as its a check then every single check would need to be done.....humm
and since Smart get 1d12+ LM then that could be, at 10th, an average of nearly 100.
I am sort of against a straight % roll for successful attempts. Maybe a single check and that the limit of the upper allowed????
Thoughts on say a easier way keeping the principle in place????