Crothian
First Post
So no vehicles, no alchemical items... what has been carried over from AV1?
Magical items.
So no vehicles, no alchemical items... what has been carried over from AV1?
This.Items these days can be so character specific that it hard to find something that I really want to give PCs as a group.
I don't see why anything is destroyed because some items are supposed to be lair only.Lair items: Woot! The delicate balance of gold vs character power is thoroughly destroyed for no better reason than to add some mechanics for something that could be roleplayed... and in the same breath we see the ultimate DM railroad item!
I believe katanas are implemented as reskinned existing weaponry. So expecting to find them as unique weaponry is/was probably unfounded.Rats.
I'm still incredibly bitter that a game with eight different "heavy blade" class swords still hasn't got a katana. Its almost vaguely embarassing that a game with specific rules for an egyptian short sword, bladed boomerangs, and a staff with an axe head on both ends, has managed to avoid anything hinting of asian weaponry other than, oddly enough, shuriken.
And don't try to tell me its just a longsword. We've clearly left that level of granularity far, far behind somewhere between the short sword, longsword, bastard sword, greatsword, and fullblade.
I am apparently more grumpy about this than I realized.
How about looking forward in a preview article or as part of the DDI "pre-release?Superior implements were pushed back to PH3 due to space needs. Look forward to them there.
Well, I do not agree it is so sweet.So it's a new item slot. Sweet.