Satyrn
First Post
Okay. Another idea. Rough idea.
Create another one or two categories of "Proficient" skills.
Tier 1 skills use proficiency bonus and a +4 skill bonus.
Tier 2 skills use proficiency bonus and a +2 skill bonus.
Tier 3 skill just apply the proficiency bonus.
They gain the skill bonus (not called proficiency bonus so it isn't affected by expertise) instead of the stat bonus.
Then, you just gotta figure out how these tiers get decided. Like, maybe the class skills are Tier 1, the background skills are tier 2 (or reverse that) and then perhaps allow the player to select a couple more tier 3 skills.
Create another one or two categories of "Proficient" skills.
Tier 1 skills use proficiency bonus and a +4 skill bonus.
Tier 2 skills use proficiency bonus and a +2 skill bonus.
Tier 3 skill just apply the proficiency bonus.
They gain the skill bonus (not called proficiency bonus so it isn't affected by expertise) instead of the stat bonus.
Then, you just gotta figure out how these tiers get decided. Like, maybe the class skills are Tier 1, the background skills are tier 2 (or reverse that) and then perhaps allow the player to select a couple more tier 3 skills.