I wish WoW were like 4e....
* Every class would have a defined role in a party and no amount of talent selection would change that. Every warrior and paladin would be able to effectively tank at all levels of the game, every priest, druid, or shaman would be able to effectively heal at all levels of the game.
* Talent choices would add new options or mild benefits that don't have an end-result of effectively completely changing the role one has in a group.
* Crowd Control would be a role that one or more classes would have as a primary function. So instead of needing 2-3 DPS classes with secondary CC abilities you could have DPS/utility classes not be relegated to second-class citizen status.
* Healers would be able to routinely do non-healbot things in a group if desired without completely sacrificing their ability to heal.
* Threat and aggro would vanish and tanks would get powers that prevent enemies from moving past/away from them instead. Tanking wouldn't just be a PvE concept and would be a PvP one too.
* DPS classes wouldn't be defined by DPS but by the ability to do damage while being harder for their enemies to target and hit. This way all classes can still have enough DPS to manage life while soloing.
* Gear wouldn't be the be-all and end-all of character power. It would instead be more of an enhancement.
* Every class would have a defined role in a party and no amount of talent selection would change that. Every warrior and paladin would be able to effectively tank at all levels of the game, every priest, druid, or shaman would be able to effectively heal at all levels of the game.
* Talent choices would add new options or mild benefits that don't have an end-result of effectively completely changing the role one has in a group.
* Crowd Control would be a role that one or more classes would have as a primary function. So instead of needing 2-3 DPS classes with secondary CC abilities you could have DPS/utility classes not be relegated to second-class citizen status.
* Healers would be able to routinely do non-healbot things in a group if desired without completely sacrificing their ability to heal.
* Threat and aggro would vanish and tanks would get powers that prevent enemies from moving past/away from them instead. Tanking wouldn't just be a PvE concept and would be a PvP one too.
* DPS classes wouldn't be defined by DPS but by the ability to do damage while being harder for their enemies to target and hit. This way all classes can still have enough DPS to manage life while soloing.
* Gear wouldn't be the be-all and end-all of character power. It would instead be more of an enhancement.