[IC] JM's A Bit of Trouble (Book 2)

ArwensDaughter

Adventurer
Surina felt righteous anger fill her, as she struck out toward the enemy with her long sword.

OOC:
If K10 or K8 is still standing by the time of Surina’s turn, she will attack one of them (if both are still standing, K10). If they are down, she will move to Z34 and attack L6.
To hit: [roll0]. Damage: [roll1]
 

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Everett

The ice knife buries itself in K8 killing him. It also injures, but doesn't kill, the nearby kobolds.

K1 DC 13 Dex: [roll0]
K10 DC 13 Dex: [roll1]
K15 DC 13 Dex: [roll2]

(continued)
 
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Surina

She swings at the kobold who just took some damage but does not manage to hit him.

Zadolix

Z sneaks through the fencing and creeps forward toward the fight and drops down into the ramp to the pit (X22). He has alert anyone on the ramp (if anyone is there) to his presence.
Stealth [roll0]

Top of the round.

Valdral - 20 - 8/20
Swithun - 19 - 14/24
Perin - 14 - 12/20
Kobolds - 11 (K1 - 1/6, K10 - 1/6, K15 - 1/6)
Everett - 6 - 12/12
Surina - 4 - 14/20
Zadolix - 3 - 23/23

LizardCamp.png
 
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FitzTheRuke

Legend
"We must press forward." announced Swithun, thrusting his swordspear down at the growing throng of kobolds and then sweeping the blade to the other side.

OOC: [roll0] for [roll1] damage and Action Surge [roll2] for [roll3] to whoever in front of him needs killing at the time. He will move forward a square. Edit: The Roller keeps giving me nice damage and crap hits.
 

TallIan

Explorer
Perin

Trying to press the fight back through the gate, Perin swings with his short sword at the next kobold, making sure to mark this one too.

[SBLOCK=Actions and rolls]
Bonus Action: move Hunter mark
Action: Attack K15
Move: into the space of the dead kobold
If he can't do that he will move to the next nearest kobold

Attack and damage vs K15: 1d20+4 24 1d8+1d6+6 8

Not that its necessary, Crit damage: 1d8+1d6 2

lol, maybe we should roll to hit with Orokos and damage with the Enworld roller? X-) Anyway, TFIF for that +6 damage[/SBLOCK]
 


eayres33

Explorer
Valdral grunts as he gets hit and stands his ground. He regroups and once again says a quick prayer calling upon the gods for help.

OOC:
Valdral casts sacred flame on K1, DC 13 Dex save or
Sacred Flame Damage: 1d8 4
[sblock=Combat]
AC 17
HP 8/20
SPD 30
Initiative +2
Hit Die 2d8
Spell Slots 1st level 2/3 DC 13 +5 to Hit
Spear: +4 to hit 5ft or 20/60 1d6+2, or 1d8+2 two handed
Dagger: +4 to hit 5ft or 20/60 1d4+2 [/sblock]
 

Valdral casts his flame at the kobold who manages to dodge it somehow.
K1 Dex Save DC 13: 1d20+3 13

Swithun swings twice and wildly misses the kobold.

Perin steps back into the fray and destroys the already injured kobold.

The lizardman (L5) points toward the entrance to the pit and one of the archers (K12) turns and fires his bow in that direction. Another (K13) drops his bow and rushes toward the pit. He attacks Zadolix [roll0] (damage [roll1]).

(continued)
 


K7 attacks Swithun [roll0] with disadvantage [roll1] damage [roll2]
K11 attacks Surina [roll3] with disadvantage [roll4] damage [roll5]
K9 attacks Perin [roll6] with disadvantage [roll7] damage [roll8]

3 attacks with disad: 3#2d20l1+3 4 6 5 But they all miss.

The lizardman (L6) watches three arrow sink into the broken door and grabs it and moves it out of the way.

Valdral - 20 - 8/20
Swithun - 19 - 14/24
Perin - 14 - 5/20
Kobolds - 11 (K1 - 1/6, K10 - 1/6)
Everett - 6 - 12/12
Surina - 4 - 7/20
Zadolix - 3 - 17/23

Bottom of the round folks go.

LizardCamp.png
 
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