[IC] JM's A Bit of Trouble (Book 2)


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Everett moves to HH24.
Surina moves to AA32.
Zadolix moves to AA14.

Swithun will go.
Valdral will go.
Perin will kill K14 and can optionally move afterwards (you should decide that after Swithun and Val go).

LizardCamp.png
 

eayres33

Explorer
That escalated quickly, Valdral thought to himself as he ran behind Swithun and called upon the gods for assistance.

OOC:
Valdral moves to BB 31, right behind Swithun and cast cure wounds at first level.
Valdral Cure wounds: 1d8+3 7
 

FitzTheRuke

Legend
Swithun pulled his swordspear free of the fallen kobold, spun it around and thrust it at the next closest kobold, but the crafty creature ducked to one side.

OOC: [roll0] for [roll1] damage to K1.
 

As kobolds fall, more rush in to hold the door. The kobolds who were transferring prisoners rush up to fill in as well.

Swithun misses the kobold in front of him. Valdral heals Swithun. Perin cuts down a kobold.

K1 attacks Swithun [roll0] damage [roll1]
K15 attacks Valdral [roll2] damage [roll3]

(continued)
 


Lizardman 5 is barking orders to the kobolds. Lizardman 6 is hold a greatsword and is obviously waiting for the kobolds to soften you up.

K13 fires a bow at Swithun [roll0] damage [roll1]
K12 fires a bow at Valdral [roll2] damage [roll3]

(continued)
 

K11 fires a bow at Surina [roll0] with disadvantage [roll1] damage [roll2]
K9 fires a bow at Swithun [roll3] with disadvantage [roll4] damage [roll5]

(continued)
 
Last edited:

Valdral - 20 - 8/20
Swithun - 19 - 14/24
Perin - 14 - 12/20
Kobolds - 11
Everett - 6 - 12/12
Surina - 4 - 14/20
Zadolix - 3 - 23/23

Kobolds have gone. Everett and the rest go.

LizardCamp.png
 


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