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[ic] nameless I: prologue

Thomas Hobbes

First Post
Cromwell waits quietly for the trackers to do their work.

Incidentally, found scent tracking rules- Under "Scent" special ability, 3.5 DMG pg. 298. I didn't quite get it right, so worth reading.
 

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doghead

thotd
Thomas Hobbes said:
Cromwell waits quietly for the trackers to do their work.

This part of the woods seems oddly familier. Is it where he ran across Mareta? He looks around but can't be sure. He said something to her. What was it?

ooc: Read the scent ability (SRD). Thanks.

Oscar's cry rings out, sending up a small flock of birds from a nearby tree.

ooc: will give the others a chance to post up, then will push on.
 


NeuroZombie

Explorer
"We must just keep looking," Sadoloth says "..and pray nothing untoward has happened to the girl... and Jimni."

Sadoloth continues to search for tracks or a trail or others signs of the girl and Jimni.
 

Velmont

First Post
"Seems Prince have difficulty to follow them. I must tell he is used to the sheep odor, but not Jimni or Mareta. Anyone have one of their possession, so he can find the trace of their odor..."
 
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doghead

thotd
As Sadolath begins to search for tracks leading away, there is a small stangled cry from your right and Mareta emerges from behind some bushes on a low rise. Her hair and clothes and tussled and twigs and leaves cling to them.

After a moment of chatter, it turns out that after Cromwell passed, she hid herself away.

"It was nice and sunny. I must have dozed off."

She shakes her head, as if confused as to how that could happen.

On the other side of the trampled area, Sadolath finds a set of tracks heading back towards town. It becomes clear by the length of stride that the person was moving fast.

So now everyone is here, Archer and Lisa having follwed shortly after ther rest set off, except Jimni.

ooc: if Sadolath can clearly separate one set of tracks from the others, then Hewik's dog could be given a scent to follow. If another has passed that spot thou, it would be possible that the dog would pick up the wrong scent.

ooc: havn't heard from Greegan, but will move his character here with Lisa. I doubt that he would stay with the ogre while the rest of you leave.
 


DrZombie

First Post
[OOC : I'm moving house this weekend, so I'll be unable to post for a few days, feel free to use Nate any way you like, he'l generally try to protect the group]
 

Argent Silvermage

First Post
Oscar looks pleased that everyone is well. "Now that were all togethewr. Lets get back to town and get these wounds tended to properly. I say a flagon of ale to those of us old enough to to share one is in order as well and sweets for those who can't have the ale!" The young noble says pulling out a full purse.
 

doghead

thotd
Jimny must have gone back to town. Sadolath has found tracks heading that way, and everyone else is here, right? The elation and adrenalin have worn off and some of you shiver even though it hasn't really started to cool yet. Nobody really wants to disagree. It is getting late and it will be starting to get dark by the time you get back if you don't set out now. Even if he was still out here, you could spend hours looking and never find him. But Sadolath has found tracks, right. He must have gone home.

The conversation is sparse and sporadic as you head home. The journey seem much longer than the one coming here. But eventually you get to river and then to the edge of the forest where Jacob awaits. Perhpas the girls ride in the cart, perhaps the wounded, perhaps you take turns. But regardless, you continue slowly back along the river.

There is something odd about the town, though it takes you a while to work out what. It's Cromwell who realises it first - men move about on the walls in much greater numbers than usual. About half a mile from the walls and you see a small band of mounted men emerge from the north west gate and head rapidly in your direction. As they approach you can see that the band consists of a half dozen men - four town guard including Sergeant Diggons, Mr Rippand the hunter, and Don Stutch the cleric. It seems that Jimny did go back to town. The horsemen are your escort home.

They gather around you and at the sergeant's command the guardsmen dismount to hustle you onto their horses if you are walking while the cleric rushes around determined to check that no one is dying, depite your protestations that the danger has gone and that everyone is all right. Enclosed in a ring of guards all trying their best to bristle aggressively, march quickly and saunter casually all at the same time, you are herded home and in through the gates and into the guardhouse.

And for the next hour or so you are poked and prodded and healed and questioned. They talk to you, around you, above you and about you. Do you think the goblins are planning to attack? Is the ogre dangerous? Is the knight safe? It doesn't really matter what you think because it seem that your elders and betters have made up their minds and anything you say to the contrary is at first listened to and disagreed with, and then not even really listened to. The goblins are stiring. The ogre tribes have returned to this part of the forest. The knight is dead, if he is lucky. Shh. Not here in front of them. Preparations must be made. Food stocks accumulated. Warnings sent out. What you're still here? High time you were off home to get some food and rest. Things need to be done here. Off you go now. Don't worry about a thing, everything will be fine.

End of the Prologue.​
 

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