Dandin
Dandin had used a lot of the goodwill that he had gained by helping the riverfolk and the Julkounians against the goblins. He used the reputation he had gained in Daggerford as well, securing a small investment in funds, as well as a literal ton of goods. Much of it was based on promises and fast-talking, and Dandin was aware that he was risking it all for this venture. But he had risked something far more valuable than his money and reputation in the fight to save Julkoun - he'd risked his life. Though most of his friends had come far closer to death than he had, watching them come close to death had only served to remind Dandin of how dangerous it had all been. Compared to that, this expedition would be easy.
Dandin enjoyed the company of the riverfolk - while they were not busy, they traded stories, played music and sang songs. He marvelled at Janos' command of the crews, and the uneducated man's exceptional practical skills at organisation. Aside from regular updates on how things were going, and plans for the future, Dandin stayed out of Janos' way, leadership-wise. They made an excellent team, and grew quickly to a mutual trust.
Dandin had two panic-moments on the voyage: The first, was when they first left the river for the sea. The ocean was a very different beast and the boats bobbed, pitched, and rocked fiercely at sea. And they took water over their sides. Janos was busy keeping them upright and on course, and it was left to Dandin to keep their cargo from being ruined. He worked hard all day long, and often checked the cargo at night, while they were anchored in little bays. The second, was the night he had gone to bed with the lights of Waterdeep glowing to the north, only to awaken with no sign of shore at all. It was only Janos' confidence that they were still on track that had calmed Dandin's nerves.
Then they had arrived in Waterdeep, and Dandin, who had been there before from land (though not often) was quickly too busy seeing his cargo unloaded, meeting with vendors, and paying guild fees, to enjoy much of the city's titular Splendors. Dandin had done his research, and was a quick study, and he only made a few errors on this, his first trade in the big city. He had trusted the wrong city official, and it cost him a sizeable chunk of his profit on the Julkounian fleece. He made up for it on the sale of the Daggerthrust Ales.
For the return trip, he acquired three crates of Waterdhavian brandy, spices from Calimshan, and a large supply of nails and wooden roofing tiles destined for Julkoun, among other things. The crew pooled much of their money together, and got him a gift, which they presented to him one day at a party at an inn in the dock ward.
He had done well enough, and he wondered if Titus would be ready to join them for the return trip, or if the young nobleman would make his own way back.
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Dandin made a personal profit of 100gp and expects another 200gp when he returns to the Daggerford area. The crew got him a magical shawm that turns into a shortsword as a bonus action (and back). Heck, I'll throw in a +1 bonus, both as a sword and as an implement.
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