D&D 5E [IC] The New World (Volo Monsters)


log in or register to remove this ad

JustinCase

the magical equivalent to the number zero
Ripnek yawns, not eager to wake up yet. He stretches his muscles lazily before getting up and shivers. It's cold! Good thing the bugbear has fur.

Grabbing his sword, the only thing apart from his outfit the ogre didn't take, Ripnek moves over to Moon Moon.

"Kobold gives Ripnek food for breakfast," the brute half asks and half demands.
 

KahlessNestor

Adventurer
Drutha Keldret, Hobgoblin Fighter
Forest
Night/7 PM
Round 0

Drutha shook her head as Ripnek bullied the kobold for food. “We’ll definitely have to hunt on the way,” she said. She started to put out the fire after everyone had eaten breakfast. She hefted her pack and started off into the snow. She surveyed the stars above to get her bearings. It wouldn’t be hard to cut over to the road and follow it down.

Survival: 1D20+2 = [7]+2 = 9

[sblock=Stats]
AC: 17 (chainmail, defensive fighting style)
HP: 13/13 HD: 1/1d10
Saving Face (1/R)
Second Wind (1/R)
[/sblock]
 


Shayuri

First Post
"Ripnek," said Saashala, "since you're so well-fed today, suppose you go out ahead a bit and make sure we don't blunder into a patrol of invaders, hm? If we're going to be moving quickly, we'll need to be careful where we step."
 

JustinCase

the magical equivalent to the number zero
Ripnek quickly takes the kobold food and walks off chewing. Only after he's done with his meal does the bugbear acknowledge Saashala's question, giving her a short nod.

"Ripnek scout ahead. You weaklings stay close."
 

ammulder

Explorer
Drutha is able to show the way to the road easily enough -- just keep the mountains to your right but aim to get a little farther away as you go... Ripnek scouts ahead and it takes at most forty minutes before he sees the long, smooth track of snow that marks the road.

Turning to follow the road is also straightforward. If you want to keep your tracks off the actual surface you still need to stay within about 60' to see the unnaturally smooth area of the snow. But it's an easy landmark -- clearly visible so long as you stay within sight. Nert does his best with your backtrail, but it's impossible to hide the fact that there was some disturbance. At least it shouldn't be obvious who passed.

The land is generally flat and grassy. Overall perhaps you'd call it rolling, but that's on a pretty large scale. In terms of the land immediately around you, any small rise or depression is pretty unusual. Mostly you're just passing through knee-high grass that's gone dormant for the season.

The air stays cold, but in your couple hours of travel, doesn't get any worse at least.

And that brings us to 10 PM, and square G-9, about a half-hour short of your planned ambush site.

Ripnek sees a large mound of earth a hundred yards ahead and maybe thirty yards to the side of the road. It's definitely unusual, perhaps not natural, and the road curves slightly to pass by it instead of going through it. It's about fifty yards long and up to twenty feet high. On the side facing the road, hidden from direct view from your position by a fold in the mound, you see the flickering glow of firelight against the surrounding terrain. A moment's pause and you can hear voices as well, though you'll have to get closer to identify them.

OOC: If at some point you decide to investigate the fire/voices closely, whoever goes please make a Stealth roll. (The difficulty will depend on who's there and how alert they are to intruders.)
 


KahlessNestor

Adventurer
Drutha Keldret, Hobgoblin Fighter
Forest
Night/7 PM
Round 0

Drutha paused as they reached the ambush site and saw the fire in the low hill. “Who is it?” she wondered. “Ripnek, check it out. Everyone else, move around behind the mound so we won’t be seen. “Nert, keep trying to disguise our tracks. Everyone keep quiet.”

[sblock=Stats]
AC: 17 (chainmail, defensive fighting style)
HP: 13/13 HD: 1/1d10
Saving Face (1/R)
Second Wind (1/R)
[/sblock]
 
Last edited by a moderator:


Remove ads

Top