Near Maran
Night
Round 0
OOC:
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I guess I’ll take the dagger from Reynard, then.
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With a shrug, Morgrym pocketed the ring. They could decide what to do with it in the future, but he would be wary of putting it on in the meantime. Then they rested and prepared to set out.
As they traveled up and away from the garden, Morgrym motioned to Reynard. “Give me the dagger. I want t’ keep the lass guessin’ where ‘tis at,” he said. He slipped it into his belt where he could keep a good eye on it. It was a good thing, too, because somewhere along the way they lost Reynard and could not find him.
The emerged into cold desert night, squinting at the brightness. Morgrym turned at Arvanna’s words to see the glow above the city of Maran behind the mountains. “Well, tha’s no’ guid,” Morgrym muttered.
“Sae d’ we know where the Adalous is?” Morgrym asked the others. “Sae we can get rid o’ this dagger?” He pulled it out of the sheath. “We shuild travel as much as we can while ‘tis dark before the heat o’ the sun burns us. I’m foine in the dark. ‘ow ‘bout the rest o’ ye? We need t’ keep our eyes out f’r food an’ water, as well.”
He studied the dagger again to try and determine its properties.
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Move:
Action:
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[sblock=Ministats]
HP: 39/39 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)
CMD: 15 (+2 vs bull rush, trip)
Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)
Armed: MW Cold Iron Battleaxe
Ammunition: 10/10 bullets
Storm Burst 7/7
Conditions:
Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Endure Elements, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain), Barkskin, Flaming Sphere, [Summon Nature’s Ally II (Spontaneous)]
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