Pathfinder 1E IC - Tideruler: The Fall of Laholt

Shayuri

First Post
Aranel flinches at the spell, shielding and protecting her eyes even as she avoids some of the largest and hottest chunks of flaming rainfall coming from above. Even so, those around her notice several smaller balls of fire strike her and glance off, leaving nothing but smouldering patches on her clothing. It seems flame does not give her much pause.

(OOC: Saved for half of 14, has Resist Fire 10)

Her gleaming eyes narrowed. There would be time for healing, but first she had to rally the good fey back. For that Aranel surged back forward towards the fray and inhaled deeply. With a booming roar, a stream of flames erupted from her open jaws...smaller jaws and smaller flames than a true dragon would have, but still rather impressive! The dragonfire played over a formation of drow, and true to its nature it burned through magic defenses, through armor and through flesh with equal aplomb!

(SR check: [roll0] - Damage: Dragon's Breath (30' cone of fire in this case) [roll1] Reflex DC 23 for half)
 

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Archon Basileus

First Post
BATKNIGHT

The knight's reflexes are enough to help him avoid the flames, even in darkness. He spins and rolls forward, sensing the presence of his enemies. The smell of blood and burned flesh is enough to remember him of the lands below, eternally engaged in war and sacrifice to profane gods. This should be a fitting fate to his kin, considering their painful choices and treacherous manners.

As the bat steps forward, he senses movement. A blade sings in the dark as he sidesteps the strike, safely parrying two other attacks! His instincts didn't lie: he found his foes once more - to their woe!


[Yup, the roll was enough to make him find enemies around! You can choose where to move the knight!]
ARDUNIEL

The historian contemplates the rain as he rises above the dark cloud created by his ally. The devastation persists, much to his surprise. A firefall shouldn't take this long, simply spreading the fires it managed to employ and dissipate. His trained mind leads him to one logical conclusion: the maidens must have found a way to modify the spell - probably instructed by the fiends they worship!

With a quick decision, he mutters the words of creation and gestures to restore the valley to what it once was. Reality itself twists as the old language is spoken. Arduniel feels the very nature of that place refusing to accept the cursed rains and the profanities that came along with them - the cursed litanies from worlds below and beyond. At last, the valley itself rises in a song only the historian can listen, hurling the dark magic out as a sick body that regurgitates the disease.

MOSS

Moss runs around like a rabid beast. The small dragon can barely be seen by friend and foe alike, but his presence can surely be felt. The small creature hunts down his enemies. A leap, a lethal bite and a sunk skull later, Moss leaps forward, clawing two others to their deaths with small effort! Dark blood hisses against his claws and fangs, burning under the sacred touch granted so long ago by the mistress of the forests. For a moment, Moss feels as if the entire valley rose in strength to thank him and support his cause, almost as if the demons never marched over the woodlands, as if this moment pushed him towards a greater fate...

ZYARA

The monk is a blur before her enemies. She moves around with grace and agility, strikes driven towards her missing her advancing shape by small, calculated distances. Her pragmatical choices lead her with plenty of energy to spare to her enemies, and before they can object, both of them have been brought down. On his knees, the first one receives two precise strikes - one on the throat, the other on the back of the head. He falls dead, a thin line of blood running from his lips. The second one, laying on his back, tries to attack with his right heel. Zyara breaks his leg with a quick defensive move from her leg, landing her own heel upon the drow's heart. The cracking sound ensures his death even before another drow attempts an attack - being thrown over her shoulder with a dislocated arm and a painful scream for his petulance.

[Two down and one broken and disarmed thanks to OA!]

DAXIO



Daxio feels a second wave rising. He can hear the incantations being uttered in the wind, bringing a second storm of profanities and curses. Another firefall, directed towards the flickering fires of the battlefield, burns from the voice of a maiden! For a second, Daxio considers how such a sweet voice could produce those violent, grotesque words. His focus redeems the youthful chant, refusing quarter to its effects. His own mental litany forces a sudden silence upon the female, whom interrupts her own chanting immediately, almost as if hearing his own mental reproaches!
[It's a level 4 firefall, and it comes your way... Well, it did, anyway. Daxio countered it!]

After that, Daxio reaches for a set of empty nutshells, carefully stored in his pouch. He rolls them within his closed hands, muttering the madman's chant towards his first group of enemies. He then takes each nutshell and, muttering the secret name of madness, blows within them, one by one, letting them loose on the battlefield. He repeats the process towards the second group of enemies and then contemplates as their minds twist their own reasoning, turning almost all of them against each other!

ALICE


Alice's arms are a sight to be seen. They themselves are enough to keep most enemies at bay. Still, a few bold drow decide to charge. Two of them plunge forward, their blades reaching out to pierce the investigator. The first one never gets near. The rapier dances around and, as the arm twists in impossible ways, it naturally faints, crossing the enemy's chest and piercing his heart! Blood drips from his mouth as he slowly drags down to the floor.

Meanwhile, the other swordsman stretches his ownb body against her, his blade going for her flank! Her gracious shape dances to the side, shyly, avoiding the damage and leaving the warrior perplexed.


ARANEL



The herald focuses ahead, the rain slowly fading away as she covers her eyes and feels the fires being deflected. As her mouth opens, she sees enemies racing to meet her, ready to kill her where she stands! A mixture of hate and fear lives in their eyes. They move forward with the stimulus of the obsessive and the fanatic. It is almost as if they know who she is, thirsting for her own blood. She could swear they muttered her name behind their helmets and masks...

But that ends in a second. As she roars, flames burst forward, taking all of them in their wake! The madness turns into pain and fear as the fires burn the cloth and melt the armor, twisting leather and skin into a unified mass. They cry, and their voices seem to repeat something in ancient elfic, something to reach her deepest, darkest memories... Still, she can't discern.

Only four survive the slaughter. Still, they burn, stunned and desperate, trying to put out the fires that won't give out, fires that could melt blades and forge artifacts, given time... The smell of burned flesh rises from melted faces, blackened bones and smoking carcasses.

[Ok, next round! Again, sorry for the long time away. I hope I didn't lose you guys. I really had to, this time. My job entered a chaotic spiral, and I had to work projects, cover hours and help around. Plus, our families decided to go full-madness mode on our asses - they're crazy, but we love them! So, please, give me a shout, so we can continue this one! Really eager to move forward with this story!]
[MENTION=6712249]Charlotte[/MENTION]_of_Oz [MENTION=24380]Neurotic[/MENTION] [MENTION=6801311]KahlessNestor[/MENTION] [MENTION=87106]MetaVoid[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=1231]Kaodi[/MENTION] - and sorry for this, but I need to give you a shout-out this time - @jmuchiello ;)
 
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Kaodi

Hero
Batknight feels a certain amount of satisfaction with the way his conjuration of the the darkness has worked out. But he cannot help feel a bit of disappointment as well that his foes seek him out rather than run in terror for their very lives. Protected by layers of inky blackness and enchanted steel he is virtually impregnable and yet still their only thought is to strike at him. Well, if they were going to be so insistent...

Continuing another couple of steps forward in the same direction the Bat's sword continues its deadly song as he swings back and forth in the dark.

[sblock]Full Attack

_: 1D20+24 = [3]+24 = 27
1D8+12 = [1]+12 = 13
1D20+19 = [20]+19 = 39
1D8+12 = [3]+12 = 15
1D20+14 = [8]+14 = 22
1D8+12 = [6]+12 = 18

_: 1D20+24 = [6]+24 = 30
1D8+12 = [8]+12 = 20


_: 1D100 = [70] = 70
1D100 = [86] = 86
1D100 = [51] = 51
1D100 = [11] = 11


So I guess the bonus attack from the haste effect misses due to concealment. No biggie.

Critical confirmation on 2nd attack: _: 1D20+19 = [9]+19 = 28
1D8+12 = [2]+12 = 14

[/sblock]
 

KahlessNestor

Adventurer
Laholt/Alessia
Afternoon
Round 3

OOC: Is there an updated map? Daxio will leave the confused drow to fight among themselves and try and find the greatest concentration of casters (and others, to fill out the 12 targets) he can see (pesky Darkness!).


Still invisible, Daxio surveyed the battlefield for more of the drow casters and their defenders. He palmed the snake’s tongue and honeycomb from his spell components and held them to his lips, sending his words over them as he spoke to the drow.

“Now is the time to flee.”

[sblock=Actions and Rolls]
Move:
Action: Casting Mass Suggestion, spending Arcane point to increase DC by 4 for DC 29, targeting 12 drow, as many casters as possible, w/in 30 of each other
[/sblock]

[sblock=Ministats]
HP: 122/122 NL: 0
AC: 19 FF: 14 T: 15
CMD: 20
Fort: 10 Ref: 10 Will: 13
Armed: Dagger
Arcane Reservoir: 5/15/day
Consume Spells: 5/5/day

Conditions: Detect Magic (109 r), Message (1192 r), Fly (116r)(60’), Greater Invisibility (8r)

Spells Prepared
0 (9): Acid Splash, Detect Magic, Ghost Sound, Light, Mage Hand, Message, Prestidigitation, Ray of Frost, Read Magic
1 (7/7, prep 5): Burning Hands, Charm Person, Disguise Self, Magic Missile, Vanish
2 (6/6, prep 5): Darkvision, Hideous Laughter, Invisibility, Scorching Ray, See Invisibility
3 (5/6, prep 4): Dispel Magic, Hold Person, Suggestion, Fly
4 (3/6, prep 3): Charm Monster, Confusion, Greater Invisibility
5 (6/6, prep 2): Dominate Person, Hold Monster
6 (1/3, prep 1): Mass Suggestion

Spell Book:
0: All
1: Burning Hands, Charm Person, Disguise Self, Enlarge Person, Featherfall, Grease, Liberating Command, Magic Missile, Obscuring Mist, Ray of Enfeeblement, Shield, Silent Image, Vanish
2: Darkvision, Hideous Laughter, Invisibility, Scorching Ray, See Invisibility
3: Dispel Magic, Hold Person, Suggestion, Fly
4: Black Tentacles, Charm Monster, Confusion, Greater Invisibility
5: Dominate Person, Feeblemind, Hold Monster
6: Greater Dispel, Mass Suggestion
[/sblock]
 

Shayuri

First Post
Aranel's visage was grim as she surveyed the ruin she'd wrought. Even as the mortal in her quailed at that devastation, something older and deeper rumbled that this was right, and this was good, and this was proper. The city was hers, and she would protect what was hers.

That voice was one that she knew she'd need to temper. Herald she might be, but she was no dragon herself...whatever powers she might borrow. Defending the city was, however, what she was here to do. Not to lay claim to it, but to fulfill her word, and the honor of her people and herself.

The opposition thinned, she turned her attention to the injured of her own forces. Let them see that strength was not just to smite the wicked, but to uphold the good.

Golden radiance played about her hands as she lifted them, and broke apart into dozens of motes of light. Each one sought out an injured defender and settled onto them...engulfing each in a flash of light before fading. As the light faded, so too did their wounds. Flesh restored, they were able to fight the oncoming survivors all the better!

(Mass Cure Moderate Wounds. Heals [roll0] damage to the 12 most wounded individuals within 55 feet of Aranel (but not more than 30' from each other, hehe))
 

CharlotteOz

Explorer
Alice decided to refocus on defensive casters instead of offensive ones, to ensure that the hard work her team had done was not about to be undone. She plucked a bottle marked with a scary skull out of her pocket, three XXX's on the side.

She wasn't fond of using the mutagen - it dulled the senses. But it would give her the kick she might need against foes that tended to be a bit more heavily armed, so she popped the stopper and downed it.

The effects were immediate, and somewhat disconcerting. Alice's skin went from her usual blue to a deep purple, her horns lengthening along with her tail. Her digigrade legs and hooves became more pronounced, and she hunched over slightly from the effects of the mutagen. Her golden eyes all but blazed with power. Her normally jovial, easygoing smile took on a look of malice, as she turns towards the healers of the attack group, and charged.

OOC: Alice chugs her mutagen, adding +4 Dex, +2 natural armor, and -2 Wisdom. Her move action is towards the nearest cleric or druid or cleric/druid adjacent individual.
 



I could use new map too. Small area spells or another big boom. We could also do without big darkness if there aren't many survivors outside.
 

OOC:
Seconded. But I can live with 'find the greatest Concentration of enemies and rip them apart' preferable demons and casters
Actually, I'd rather not live with "find the greatest...". The whole point of playing is to get a chance to make meaningful decisions. "I attack the place the most of are standing" is not a decision.
And Pathfinder is not the game to play if you want abstract combat.
 

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