You rest for several hours without incident.
[MENTION=6776182]JustinCase[/MENTION]: JimJar tells you that when he left Blingdenstone, the settlement suffered from two major problems. Evil earth spirits began attacking the settlers recently and forcing them to take shelter inside Blingdenstone, making it hard to mine or forage for food. To top it off, there has been a plague of lycanthropy inside the city. Anyone suspected of being cursed is driven off. He was one who was driven out. (You take it that his odd behavior is probably a contributing factor). Topsy has confessed to him that she and Turvy are afflicted. "I don't know what you think you are doing bringing them back here. They have endangered us all and we have our own troubles."
Sarith is unaware of their curse but when you talk to him, he knows there is something wrong with them. "Whatever drove those two to try to leave us, you should have just let them. The greyfolk are prone to causing trouble for all who associate with them. Even as slaves they aren't worth that much."
The next day you rise, stiff from your ordeal and feeling low on energy. You hadn't realized just what a toll your captivity has really taken on you. Gathering the energy and the will to pick yourself up off the ground and start moving requires a surprising amount of effort. But you do. Bertram hands out bits of his special mushroom and herb concoction and within moments you are all feeling well fed and able to take on the day.
You spend another day following Shuushar, nothing much happens but the ground becomes muddier and muddier as you travel. Everything is covered in a fine, smooth silt. There are occasional pools of dark still water, which you avoid. Eventually you come to a large wide passage. It is faintly illuminated with a greenish glow from lichens high on the ceiling. Is it your imagination or do the little "stars" of mold mimic the constellations from a sky that now seems like a vague memory from a dream? Outcroppings of rock and stalagmites rise up out of a floor that appears to be made entirely of brownish ooze. A few steps in it becomes clear that the muck is several feet deep (or deeper) throughout.
Shuushar: We must cross (he lies down on his belly and starts to scoot like a mudskipper...something most of you probably can't do very effectively).
Derendil (sinking deep after one step): Ugh...my fur...I'll have to comb for weeks to get this out!
Shuushar: There is a way around but it will take us the rest of the day. It's only a hundred feet or so and then it rises back out and we can be on our way. It's safe.
OOC:
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The passage is a series of muck pits filled with silt. Usually the passage is filled with water but sometimes the water level gets so low that it leaves nothing but mud. For everyone but Shuushar, it is difficult terrain and while in it you have disadvantage on dex saves
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