doghead
thotd
ic - Underdogs
Round 4 continued
Assaq pulls Ershe behind him, and uses his wand to Cure some of the grell shaman's wounds.
Adokul takes advantage of the respite to step back and bring up his weapon. He takes a defensive stance.
Mogro closes the gap between himself and his companions. The two warrior companions of Scar Face eye the mounted grell warily. The low growls and raised spears clearly intending to warn Mogro, and his companions, not to try anything. But the gnoll warriors make no move to try anything themselves at this stage.
More gnolls, howling and barking, begin to appear from the forest between the meeting site and the gnoll camp. Of the have dozen in sight, a couple of them are warriors, but not all. But all of them are armed in some way.
[sblock=Round 4 Notes]
Ershe healed 2 pips, lightly wounded (5 pips), no penalty to rolls.
The new arrivals will be in closing range next round.[/sblock]
Round 5
Ershe does a little curing of his own. The wound finally closes, but remains red and tender.
Washi goes still, letting the vegetation hold her, conserving her strength.
Scar Face, sensing that the grell are not going to fight back (or perhaps confident of his warriors ability to hold them, turns on Urthe.
Scar Face steps up to Urthe. He towers above her, but the small gnoll doesn't step back. He growls something, she responds. Scar Face doesn't seem to like what he hears. They argue, back and forth. Scar Face face gets angrier and angrier, punctuating his points with his spear.
The other warrior gnolls, both Urthe's and Scar Face's, shift and stir uneasily. The newly arrived gnolls slow as they approach the the centre of the meeting site. Their howls and barks die away as they drift in, forming a loose circle centred around their Urthe and Scar Face and including the four grell within it. Slowly their numbers swell as more gnolls arrive from the camp.
Scar face turns and addresses the surrounding gnolls, now numbering around a score. Among them about a dozen appear to be warriors, armed with shields and spears. But all of the others are armed in some way, either with daggers or clubs or spears. Scar Face barks and growls something. Some respond with angry howls and by waving weapons. But not all. Not even a majority. Urthe responds. Her comments are met with low growls of approval by many. The argument goes back and forth. Gestures and looks indicate clearly that the grell, both the four who set off at the krell's request, and the three that followed at Urshak's bidding.
Initially it seems that Scar Face does not have the support he needs. But at some point something changes. He changes tack? His comments get low growls of approval from many, and despite her efforts, Urthe seems to struggle to claw back the lost ground.
[sblock=Round 5 Notes]
Ershe healed 2 pips, lightly wounded (3 pips), no penalty to rolls.
OK, flying by the seat of my pants a bit here - trying to keep things from dragging without running anyone over. The above argument probably represents about a minute (10 rounds). It assumes no interrupting actions on your PC's part, but they are free to interrupt, or do something else, if you wish. Ask questions if you have them. If nothing happens to alter the above, I'll pick it up at the top of round 16.
During this time, Assaq's entangle will end, freeing Washi. Loosely enclosed by the gnolls, she stays where she is for the moment. Ershe's spell, entangling Wormis and Kornah, still has couple of minutes remaining.[/sblock]
Round 4 continued
Assaq pulls Ershe behind him, and uses his wand to Cure some of the grell shaman's wounds.
Adokul takes advantage of the respite to step back and bring up his weapon. He takes a defensive stance.
Mogro closes the gap between himself and his companions. The two warrior companions of Scar Face eye the mounted grell warily. The low growls and raised spears clearly intending to warn Mogro, and his companions, not to try anything. But the gnoll warriors make no move to try anything themselves at this stage.
More gnolls, howling and barking, begin to appear from the forest between the meeting site and the gnoll camp. Of the have dozen in sight, a couple of them are warriors, but not all. But all of them are armed in some way.
[sblock=Round 4 Notes]
Ershe healed 2 pips, lightly wounded (5 pips), no penalty to rolls.
The new arrivals will be in closing range next round.[/sblock]
Round 5
Ershe does a little curing of his own. The wound finally closes, but remains red and tender.
Washi goes still, letting the vegetation hold her, conserving her strength.
Scar Face, sensing that the grell are not going to fight back (or perhaps confident of his warriors ability to hold them, turns on Urthe.
Scar Face steps up to Urthe. He towers above her, but the small gnoll doesn't step back. He growls something, she responds. Scar Face doesn't seem to like what he hears. They argue, back and forth. Scar Face face gets angrier and angrier, punctuating his points with his spear.
The other warrior gnolls, both Urthe's and Scar Face's, shift and stir uneasily. The newly arrived gnolls slow as they approach the the centre of the meeting site. Their howls and barks die away as they drift in, forming a loose circle centred around their Urthe and Scar Face and including the four grell within it. Slowly their numbers swell as more gnolls arrive from the camp.
Scar face turns and addresses the surrounding gnolls, now numbering around a score. Among them about a dozen appear to be warriors, armed with shields and spears. But all of the others are armed in some way, either with daggers or clubs or spears. Scar Face barks and growls something. Some respond with angry howls and by waving weapons. But not all. Not even a majority. Urthe responds. Her comments are met with low growls of approval by many. The argument goes back and forth. Gestures and looks indicate clearly that the grell, both the four who set off at the krell's request, and the three that followed at Urshak's bidding.
Initially it seems that Scar Face does not have the support he needs. But at some point something changes. He changes tack? His comments get low growls of approval from many, and despite her efforts, Urthe seems to struggle to claw back the lost ground.
[sblock=Round 5 Notes]
Ershe healed 2 pips, lightly wounded (3 pips), no penalty to rolls.
OK, flying by the seat of my pants a bit here - trying to keep things from dragging without running anyone over. The above argument probably represents about a minute (10 rounds). It assumes no interrupting actions on your PC's part, but they are free to interrupt, or do something else, if you wish. Ask questions if you have them. If nothing happens to alter the above, I'll pick it up at the top of round 16.
During this time, Assaq's entangle will end, freeing Washi. Loosely enclosed by the gnolls, she stays where she is for the moment. Ershe's spell, entangling Wormis and Kornah, still has couple of minutes remaining.[/sblock]