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Pathfinder 1E [IC] Way of the Wicked

GlassEye

Adventurer
Armides Diat, human Inquisitor of Asmodeus

[section]
Armides begins gleefully ransacking the room to find anything else the Warden might have stashed in his quarters. He'll empty the wardrobe and overturn most of the furniture looking for illicit gains. He considers setting a fire but ultimately decides it too dangerous and might draw unwanted attention.

[/section]

[sblock=Sheet]Armides Diat, Inquisitor 1
Init: +6; Perception: +6

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 8 Current HP: 8
CMB: +3 CMD: 17 Fort: +1 Ref: +4 Will: +4

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 0/2 Remaining
    Bless, Cure Light Wounds
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic

Special: Judgement 0/1 Remaining
[/sblock]
 

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G

Guest 11456

Guest
As Armides begins to trash the bedroom, he quickly determines that there just really isn't much else to find. Apparently Blackerly was the only corrupt individual at the prison and the rest were upstanding citizens. As he begins to "smash" things, Grumblejack gets into the spirit of things and soon everything in the room is in pieces.
 

Shayuri

First Post
"There's a locked drawer in here," Silhouette calls as she unfolds the map and looks it over. "Lets try to get it open without destroying what's inside, hmm?"
 

G

Guest 11456

Guest
The map appears to be of the surrounding area and shows the quickest route through the moors.
 

GlassEye

Adventurer
Armides Diat, human Inquisitor of Asmodeus

[section]
Even though there isn't anything else to find Armides still has a grand time bashing things and egging Grumblejack on. I wish I could smash things like you do," he says with admiration. Of course, he'd rather be smart than strong so he's perfectly happy with the way things are.

When Silhouette calls he laughs and gives Grumblejack a big grin. "Let's go see what Her Highness has found." When he sees the locked drawer he pulls out the tools and gets to work trying to jimmy it open (Disable Device 16)

[/section]

[sblock=Sheet]Armides Diat, Inquisitor 1
Init: +6; Perception: +6

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 8 Current HP: 8
CMB: +3 CMD: 17 Fort: +1 Ref: +4 Will: +4

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 0/2 Remaining
    Bless, Cure Light Wounds
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic

Special: Judgement 0/1 Remaining
[/sblock]
 


Shayuri

First Post
"Is that the best we can do?" Silhouette asks. "Or shall we ask Grumblejack to see if his touch with a lock is more refined and elegant?"
 

GlassEye

Adventurer
Armides Diat, human Inquisitor of Asmodeus

[section]
Armides snorts and steps back from the drawer.

"It's the best I can do. You're welcome to try it yourself or let Grumblejack take a whack at it."
[/section]

[sblock=Sheet]Armides Diat, Inquisitor 1
Init: +6; Perception: +6

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 8 Current HP: 8
CMB: +3 CMD: 17 Fort: +1 Ref: +4 Will: +4

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 0/2 Remaining
    Bless, Cure Light Wounds
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic

Special: Judgement 0/1 Remaining
[/sblock]
 


GlassEye

Adventurer
Armides Diat, human Inquisitor of Asmodeus

[section]
Armides steps back and scowls down at the lock. He thinks of something that he overlooked before and invokes Asmodeus' guidance as he works. Unfortunately, the result is much the same as before and the lock remains stubbornly locked. He steps back and shrugs as if to say 'I told you so.'

[/section]
[sblock=OOC]Cast Guidance but even so, the result is worse than the previous.[/sblock]
[sblock=Sheet]Armides Diat, Inquisitor 1
Init: +6; Perception: +6

AC 18 (14 Touch; 14 FF) Current AC: 18
HP: 8 Current HP: 8
CMB: +3 CMD: 17 Fort: +1 Ref: +4 Will: +4

In Hand: Longbow
Conditions:
Spells:
  • 1st level: (DC 13) 0/2 Remaining
    Bless, Cure Light Wounds
  • 0-level: (DC 12) Unlimited
    Detect Magic, Guidance, Light, Read Magic

Special: Judgement 0/1 Remaining
[/sblock]
 

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