Jolly Giant
First Post
Ideas for a low-magic, viking-style campaign needed (long, I know...):
My current campaign is nearing its end after four years. At this points the PCs have 30+ class levels, have ascended to divine rank 1 and are about to become the focal-point of major inter-planar war between the deities of good and evil. Obviously, it can't go on much longer! I'll DM them through the war, just to get a chance to rework the pantheon of my homebrew world.
Our group has run plenty of campaigns within that world, and I'm sure we'll get back to it in the future, but after this campaign I wanna try something different. Something low-magic. Living in the middle of viking country (I can see 3 major landmarks of viking history from my living room window! AND I'm named after a son of Odin! ) and being a long time amateur-student of norse mythology, I figure I'll make up my own little Vikings D20 campaign.
I've figured most of the setting and game-mechanics out already. It'll be as close to D&D as possible, since that's the one game everyone in the group knows and loves. The game world will be basically by our world, but as the vikings believed it to be. There will be a few magical creatures living in it; trolls and fey-like creatures from norse myth and folklore, Loch Ness type monsters in the ocean and a select few others. There'll be no PC magic users, but maybe one or two NPC witches.
As the PCs grow more powerful, I'm thinking of letting them go to Asgard; see the sights and battle some jotnir. Maybe they'll even get to fight those terrible black-skinned elves that's supposed to live north of Valhalla! Once the campaign reaches those levels there'll be tons of great stories to steal out of the sagas, so that's okay.
Before we get that far, I'd like to run the campaign in Midgard ("Middle Earth"; the viking name for what D&D calls "the material plane") for some time. (Preferably in the far north. Frostburn has some stuff I'd quite like to use. ) And here's where I'm stuck: What "quests" to send young viking warriors on? And in the far north, too? Vikings traditionally travelled south-wards for all their plundering and pillaging needs.
Any low-level, low-magic campaign ideas welcome. They don't have to be tied to the arctic, but I'd consider it a nice bonus if they are.
My current campaign is nearing its end after four years. At this points the PCs have 30+ class levels, have ascended to divine rank 1 and are about to become the focal-point of major inter-planar war between the deities of good and evil. Obviously, it can't go on much longer! I'll DM them through the war, just to get a chance to rework the pantheon of my homebrew world.
Our group has run plenty of campaigns within that world, and I'm sure we'll get back to it in the future, but after this campaign I wanna try something different. Something low-magic. Living in the middle of viking country (I can see 3 major landmarks of viking history from my living room window! AND I'm named after a son of Odin! ) and being a long time amateur-student of norse mythology, I figure I'll make up my own little Vikings D20 campaign.
I've figured most of the setting and game-mechanics out already. It'll be as close to D&D as possible, since that's the one game everyone in the group knows and loves. The game world will be basically by our world, but as the vikings believed it to be. There will be a few magical creatures living in it; trolls and fey-like creatures from norse myth and folklore, Loch Ness type monsters in the ocean and a select few others. There'll be no PC magic users, but maybe one or two NPC witches.
As the PCs grow more powerful, I'm thinking of letting them go to Asgard; see the sights and battle some jotnir. Maybe they'll even get to fight those terrible black-skinned elves that's supposed to live north of Valhalla! Once the campaign reaches those levels there'll be tons of great stories to steal out of the sagas, so that's okay.
Before we get that far, I'd like to run the campaign in Midgard ("Middle Earth"; the viking name for what D&D calls "the material plane") for some time. (Preferably in the far north. Frostburn has some stuff I'd quite like to use. ) And here's where I'm stuck: What "quests" to send young viking warriors on? And in the far north, too? Vikings traditionally travelled south-wards for all their plundering and pillaging needs.
Any low-level, low-magic campaign ideas welcome. They don't have to be tied to the arctic, but I'd consider it a nice bonus if they are.
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