Hi Alzrius mate!
I can't remember my password offhand and I don't want to go requesting an email, then if Simon wants to use it he has to sign back in and so forth. Just a convenience - only for a week anyway.
Perhaps I'll get more out of it if I spend a bit more time with it. But definitely a poor man's Deities & Demigods.
Well to an extent, why republish if you just regurgitate the stats, so I can see a small sense in changing some. But even those who do change status totally keep the exact same powers they had at their previous status.
I think its more mythological inspired rather than game-centric.
The problem with Gods & Monsters vs. one of the above books is that it takes me something like 6+ pages to detail a single deity. Whereas Lore of the Gods had one per page and Gawds & Demigawds has about 4 per page.
Ideally I'd like to be able to have it maybe one deity per page, but thats impossible with 3E.
Alzrius said:U_K, if you're getting on the internet via S'mon's computer, why don't you log into your own EN World account? It's not like you can only log onto "Upper_Krust" from your home computer.
I can't remember my password offhand and I don't want to go requesting an email, then if Simon wants to use it he has to sign back in and so forth. Just a convenience - only for a week anyway.
That said, I've got both of the books you mentioned. I didn't have much reaction to Gawds & Demigawds mechanics, since I never played 1E. That said, I enjoyed the fluff, since it presented a much more "realistic" presentation of gods who exist in a multi-pantheon universe. It has them dealing with other members of their pantheon, other pantheons, shared effects across the world and the planes, etc. I really enjoy that, as it helps create a more cohesive feel for the world.
Perhaps I'll get more out of it if I spend a bit more time with it. But definitely a poor man's Deities & Demigods.
As a note, I think the reason for the divine levels being altered is given in the beginning. Something about a huge multiversal cataclysm that shook things up across all the pantheons, causing a large number of deities to lose worshippers/power and let other gods pick it up.
Well to an extent, why republish if you just regurgitate the stats, so I can see a small sense in changing some. But even those who do change status totally keep the exact same powers they had at their previous status.
As for Lore of the Gods...I didn't like most of their mechanics, as they made only a few changes to the Divine SRD (nothing worthwhile, and just enough changes to alter things without having anything stand out). But what really got me was the fluff information on the gods was all presented from a mythological standpoint. There's no evidence whatsoever of things being a "unified universe" like in the HackMaster book. To a degree, this is acceptable, but they ignore even significant events in D&D, like archdevils, demon princes, etc. who'd be players at the divine level - a good example is your write-up of Surtur, since it gives a sufficient nod to planar politics without becoming mired in it. LotG failed hard in that regard.
I think its more mythological inspired rather than game-centric.
...which, come to think of it, makes me want to see Gods & Monsters that much sooner.
The problem with Gods & Monsters vs. one of the above books is that it takes me something like 6+ pages to detail a single deity. Whereas Lore of the Gods had one per page and Gawds & Demigawds has about 4 per page.
Ideally I'd like to be able to have it maybe one deity per page, but thats impossible with 3E.