Psion
Adventurer
This is the in-character thread for Psion's Return to the Tomb of Horrors game. Please see the OOC thread for extended OOC discussions.
[sblock=Directory]
Main Threads:
The Tale Begins...
The major city in the region is Bluffside. Bluffside has been primarily fed by sea trade and trade from the Dragon Sands to the south. However, settlements have been expanding across the north end of the continent of Escurus. Prospects for north-bound land trade have been limited, but recently, some mountain passes have been cleared of hostiles.
[sblock=OOC](this is an activity that your characters may have been involved with.)[/sblock]
The northern coast of the continent Escurus is populated by squabbling petty kingdoms. Your characters may have been involved in battles on behalf of what has become known as the Western Alliance, a small array of client states allied with Bluffside.
At the behest of your patrons, faiths, or allies, you are tasked to travel to Blackston, a small but growing trade town on one of the rivers just on the other side of the mountains from Bluffside. There have been strange occurances in the area: appearances of ghastly creatures, kidnappings, and mutilations. This could be due to cults, warlords, or renegade mages that you have run afoul in the past.
Blackston is the seat of a rogue principality that broke off from the nearby kingdom of Indevica. Its small size and remote location have kept it fairly safe from attentions of its parent nation and rival nations and warbands. However, its growing role in trade and transport might be changing that.
Gathering at Khale's
The erstwhile companions have agreed to gather in Blackston to set about their investigation of the events at hand. Lodgings have been secured for the party at an inn and tavern called Khale’s Place, the largest inn in the city. Khale’s lies on the riverfront near the bazaar.
As you arrive at Khale’s, you think it none too soon. As dusk draws close, an unseasonable chill blows up from the south, accompanied by a mist that seems to blanket the river and its banks for many miles.
The decor in Khale’s reflects the nature of much of the river-working clientèle. Decorations include riverboat replicas, thick hawsers arranged decoratively, supporting column make up to look like sail masts, paddles on the wall, and the like. The bar itself resembles the prow of a riverboat.
[sblock=OOC]
Please feel free to describe your arrival and meeting at this time. Discuss details about how you might know each other in the OOC thread.[/sblock]
[sblock=Directory]
Main Threads:
- Rogues Gallery Thread
- Organization/Recruiting (ORG) Thread
- Out of Character (OOC) Thread
- In Character (IC) Thread (This thread)
- Character Generation Guidelines
- Conduct of Game
- House Rules and Rulings
- Approved and Banned Classes list
- Deities List
- Campaign Resources/Books
The Tale Begins...
The major city in the region is Bluffside. Bluffside has been primarily fed by sea trade and trade from the Dragon Sands to the south. However, settlements have been expanding across the north end of the continent of Escurus. Prospects for north-bound land trade have been limited, but recently, some mountain passes have been cleared of hostiles.
[sblock=OOC](this is an activity that your characters may have been involved with.)[/sblock]
The northern coast of the continent Escurus is populated by squabbling petty kingdoms. Your characters may have been involved in battles on behalf of what has become known as the Western Alliance, a small array of client states allied with Bluffside.
At the behest of your patrons, faiths, or allies, you are tasked to travel to Blackston, a small but growing trade town on one of the rivers just on the other side of the mountains from Bluffside. There have been strange occurances in the area: appearances of ghastly creatures, kidnappings, and mutilations. This could be due to cults, warlords, or renegade mages that you have run afoul in the past.
Blackston is the seat of a rogue principality that broke off from the nearby kingdom of Indevica. Its small size and remote location have kept it fairly safe from attentions of its parent nation and rival nations and warbands. However, its growing role in trade and transport might be changing that.
Gathering at Khale's
The erstwhile companions have agreed to gather in Blackston to set about their investigation of the events at hand. Lodgings have been secured for the party at an inn and tavern called Khale’s Place, the largest inn in the city. Khale’s lies on the riverfront near the bazaar.
As you arrive at Khale’s, you think it none too soon. As dusk draws close, an unseasonable chill blows up from the south, accompanied by a mist that seems to blanket the river and its banks for many miles.
The decor in Khale’s reflects the nature of much of the river-working clientèle. Decorations include riverboat replicas, thick hawsers arranged decoratively, supporting column make up to look like sail masts, paddles on the wall, and the like. The bar itself resembles the prow of a riverboat.
[sblock=OOC]
Please feel free to describe your arrival and meeting at this time. Discuss details about how you might know each other in the OOC thread.[/sblock]
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