CanadienneBacon said:
Could you clue me in a bit more about these dwarven halls underneath Bluffside, please? When you've time. A second holiday weekend is coming up and I don't expect to see a whole lot of this place between now and Tuesday.
[sblock=The Dwarven Halls]
The Dwarven Halls were constructed shortly after the Military District to house dwarves that had come to mine and help build the city. Now, situated east of the Coach & Six Market, it has become home to not only dwarves but gnomes and occasional halflings as well. Its underground streets are too low for the average human or elf to negotiate easily.
The Halls has its own society, with its own customs, shops and businesses, all offering a 10% discount on items to its own residents. The dwarven artistry that went into the walls and layout is exquisite with carvings showing dwarven heroic tales on every available
space. The streets are laid out around a central plaza. A fountain was recently added. Bars surround the plaza, with shops west, the Coach & Six Market south, and residences to the north and east. The avenue leading east terminates in the Skills Quarter.
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The major temple of the dwarven halls is that of the Earth lord, the Gentle Miner, known to Dwarves as Quesarit (to humans as Zandaron, to gnomes as Ameleon). Bluffside is a leading city in the acceptance of syncretism, the idea that similar deities among different races and cultures are actually the same.
Among the temple of the miner, the eldest priest, Mercin Farseer, accepts worship by other races that live in the Undercity. Other priests (especially senior priestess Potaria Renson) are none to accepting of other races.
In the temple district, however, this syncretism shows the other side. The high priest of the temple of the Fire god is a dwarf and leads sermons to other races.
Whether you wish to have a shrine of temple you are attached to in the temple district or whether you wish to be an itinerant priest is up to you.