el-remmen
Moderator Emeritus
So I LOVE attunement. I think it is one of the best new features in 5E D&D and took a shine to it right away. However, I find that having to have something attuned is already kind of limiting and thus further limiting it to 3 attuned items max felt like too much.
So what I am considering for my current games is to increase the limit to 5 attuned items (I also tend to give out items that have multiple powers, some basic ones you need to be attuned for some you don't) but placing the limit on not being able to be attuned to more items than you have places on your body to actually use the item. So kind of a hard limit/body slots hybrid.
Thus, unless you are an ettin, you can only have one necklace attuned and one magical hat attuned. The typical two arms, two legs humanoid could be attuned to no more than two magical bracelets. They could be attuned to five magic rings (sure they have 10 fingers, but the maximum is still five of any kind total) and other limits are determined by the slot they take up - only one cloak or one kind of magic shirt, only one pair of boots (since magical boots usually need to work in a pair - but I guess if there were singular magical boots you could be attuned to two), etc. . .
Furthermore, you cannot be attuned to more than three weapons or other non-wearable magical items (total) of any kind at time.
This gives slightly more access to different kinds of magical items but serves to still tamp down on swapping between characters without some effort or even swapping out different items of the same time on the same character.
The slots thing provides a simple rule to follow just by asking yourself, does this item I am about to attune to use the same part of my body to activate? And if it does, attuning to it would de-attune the previous item.
I don't think the self-swapping thing is much of an issue - but flavor-wise I like the idea of limiting it.
Thoughts?
So what I am considering for my current games is to increase the limit to 5 attuned items (I also tend to give out items that have multiple powers, some basic ones you need to be attuned for some you don't) but placing the limit on not being able to be attuned to more items than you have places on your body to actually use the item. So kind of a hard limit/body slots hybrid.
Thus, unless you are an ettin, you can only have one necklace attuned and one magical hat attuned. The typical two arms, two legs humanoid could be attuned to no more than two magical bracelets. They could be attuned to five magic rings (sure they have 10 fingers, but the maximum is still five of any kind total) and other limits are determined by the slot they take up - only one cloak or one kind of magic shirt, only one pair of boots (since magical boots usually need to work in a pair - but I guess if there were singular magical boots you could be attuned to two), etc. . .
Furthermore, you cannot be attuned to more than three weapons or other non-wearable magical items (total) of any kind at time.
This gives slightly more access to different kinds of magical items but serves to still tamp down on swapping between characters without some effort or even swapping out different items of the same time on the same character.
The slots thing provides a simple rule to follow just by asking yourself, does this item I am about to attune to use the same part of my body to activate? And if it does, attuning to it would de-attune the previous item.
I don't think the self-swapping thing is much of an issue - but flavor-wise I like the idea of limiting it.
Thoughts?