Satyrn
First Post
This sort of experience - getting surprised by a spell's effect I've chosen to use - is why I've shifted away from using spells from the book when DMing. Instead, I will make up similar, simpler versions that don't follow the standard rules. For example, a goblin shaman in my game would be listed as:In our last session my players went up a group of Hobgoblins and Goblins including a Shaman. Normally I do my homework, but I figured I already knew it all since this was a 1st-2nd level adventure. When it came time for the Shaman to burn some spells and harass the players I hit one of them for 27 damage (well-rolled non-crit) with a 1st level Inflict Wounds. We then quickly had to look and see if that amount of damage would flat out kill her (which as the DM I would have fudged the numbers to not do that).
Just like a goblin, with the following spells:
Inflict - melee attack +4, 2d6 necrotic damage. Can be empowered once to attack 3 times (separate targets)
Spirit shield - as a reaction, grants +5 AC to ally for 1 attack (recharge 4-6)
Spirit warg (concentration) - appears for 1d4 rounds, bites someone each round (+4 melee, 1d8+2 piercing)
Of course, this doesn't work when using an adventure as written. I miss 4e's monsters.