Jemal
Adventurer
[MENTION=478]Thanee[/MENTION] - Yes, but it requires you to be charging, which gives a flat -2 atk modifier, meaning any slam attack is effectively a PL lower (Atk+Effect max of 18 rather than 20), and isn't very versatile. Also I'd have to buy an attack to utilize with it anyways, as Inertia isn't fast enough to get the max damage from speed(not a full speedster), and thus would be using the 'attack+1 for speed' version of slam.
I designed the slam as an alternative, I have to pay for it but it gives me what I want rather than a substitute that anybody can use. I figured since that's Inertia's primary means of combat, it should be useful and unique.
[MENTION=11437]Insight[/MENTION] - Well both Optic and Inertia are mutants, being second gen born.
Speaking of which, here's Optic's 2e sheet I had sitting around. Obviously won't be the exact same thing I'm doing in 3e, but should give an idea of how he works.
[sblock=optic]
OPTIC, aka Jack Carson.
PL 11.4 (Attack, Save DC)
Abilities:
STR 14 (+2)
DEX 14 (+2)
CON 18 (+4)
INT 18 (+4)
WIS 18 (+4)
CHA 14 (+2)
Combat :
Attacks: (Base Attack +2)
+6 Eye Laser(+10 W/Visor); Toughness DC 25 (29 w/Visor) Range inc 100' (140' w/Visor)
+6 Martial Arts(+10 W/Gloves); Toughness DC 21 (29 w/Gloves)
Initiative: +10
Defense 18 (Base 0)
Saves: Toughness +8 (+14 in suit); Fort +9 (5+4con); Reflex +9 (7+2dex); Will +9 (5+4Wis)
Skills(84 ranks): Bluff(+10/8), Computers(+20/16), Diplomacy(+12/10), Gather Information(+18/16), Notice(+20/16), Knowledge: Business(+9/4), Sense motive(+18/14), Knowledges(+5/0)
*Situational: Diplomacy Check for favours(Connected), Gather Info in 1 minute(Contacts), Gather Info auto-check first time meeting new group/individual(Well Informed); +4 Remembering (Eidetic Memory); All skills considered Trained (Jack of All Trades)
Feats: Accurate Attack, Assessment, Attack Specialization(Martial Arts), Attack Specialization(Eye Laser), BenefitX3 (Status&Wealth - Vice President of Op-Tec, Knowledgable-+1 Knowledge checks), Connected, Defensive Roll X2, Dodge FocusX8, Eidetic Memory, Jack of All Trades, Power Attack, Uncanny Dodge(Sight), Well Informed.
POWERS:
Blast 10 (23pp) - Eye lasers: Accurate, Precise, Alternate Power: [Datalink Rank 8(Visual, Machine control); Quickness Rank 10(Computer checks and Visual Tasks); Comprehend Machines Rank 2]
*POWER STUNT AP: Blast 10 - Eye Laser multifire: Accurate, Precise, Area(Shapeable), Full-Action
Super Senses 14 (10pp) - Analytical(Sight), Radius(Sight), Extended(sight), Danger Sense(Sight), Darkvision(noticeable eye glow), Time Sense, Microscopic Vision(DNA, Distracting, noticeable eye glow), X-ray Vision(not gold, Distracting)
Feature(1pp): Record/Playback
Minor Powers Container: [12 pp]
-X- Strike 4 (6 pts) - Martial Arts, Mighty, Accurate
-X- Protection 2 (2 pts)
-X- Regeneration 3 (3pp) : Bruised 3 (1/round, no action).
-X- Speed 1 (1pp) : 10 MpH walking speed
High-Tech Supersuit with Power Gloves : Device Rank 4 (Hard to take away, 16pp) -
-X- Protection 6 (6 pts)
-X- Feats(4 pt): Quick Change(Suit stored in belt, expands and covers), Improved InitiativeX2, Evasion
-X- Enhanced Strike 8 (10 pts), AccurateX2
High-Tech Visor : Device rank 4 (Disarmable, 12pp) -
-X- Super Senses 10 (9 pts) - True Sight Limited: Can't Detect Hidden.
-X- Enhanced Blast 4 (10 pts), AccurateX2
-X- Datalink AP: Radio Sense (1pp feat)
Drawbacks: Weak Point (1), Vulnerable: Sonic damage [Moderate Intensity, Uncommon frequency](2 pts)
Trade-offs: -3 Def/+3 Tough, -2 Atk/+2 Save DC
COST: 36 Abilities + 4 Combat + 21 Skills + 23 Feats + 74 Powers + 17 Saves - 3 drawbacks = 171/172
[/sblock]
Any preferences between the two?
I designed the slam as an alternative, I have to pay for it but it gives me what I want rather than a substitute that anybody can use. I figured since that's Inertia's primary means of combat, it should be useful and unique.
[MENTION=11437]Insight[/MENTION] - Well both Optic and Inertia are mutants, being second gen born.
Speaking of which, here's Optic's 2e sheet I had sitting around. Obviously won't be the exact same thing I'm doing in 3e, but should give an idea of how he works.
[sblock=optic]
OPTIC, aka Jack Carson.
PL 11.4 (Attack, Save DC)
Abilities:
STR 14 (+2)
DEX 14 (+2)
CON 18 (+4)
INT 18 (+4)
WIS 18 (+4)
CHA 14 (+2)
Combat :
Attacks: (Base Attack +2)
+6 Eye Laser(+10 W/Visor); Toughness DC 25 (29 w/Visor) Range inc 100' (140' w/Visor)
+6 Martial Arts(+10 W/Gloves); Toughness DC 21 (29 w/Gloves)
Initiative: +10
Defense 18 (Base 0)
Saves: Toughness +8 (+14 in suit); Fort +9 (5+4con); Reflex +9 (7+2dex); Will +9 (5+4Wis)
Skills(84 ranks): Bluff(+10/8), Computers(+20/16), Diplomacy(+12/10), Gather Information(+18/16), Notice(+20/16), Knowledge: Business(+9/4), Sense motive(+18/14), Knowledges(+5/0)
*Situational: Diplomacy Check for favours(Connected), Gather Info in 1 minute(Contacts), Gather Info auto-check first time meeting new group/individual(Well Informed); +4 Remembering (Eidetic Memory); All skills considered Trained (Jack of All Trades)
Feats: Accurate Attack, Assessment, Attack Specialization(Martial Arts), Attack Specialization(Eye Laser), BenefitX3 (Status&Wealth - Vice President of Op-Tec, Knowledgable-+1 Knowledge checks), Connected, Defensive Roll X2, Dodge FocusX8, Eidetic Memory, Jack of All Trades, Power Attack, Uncanny Dodge(Sight), Well Informed.
POWERS:
Blast 10 (23pp) - Eye lasers: Accurate, Precise, Alternate Power: [Datalink Rank 8(Visual, Machine control); Quickness Rank 10(Computer checks and Visual Tasks); Comprehend Machines Rank 2]
*POWER STUNT AP: Blast 10 - Eye Laser multifire: Accurate, Precise, Area(Shapeable), Full-Action
Super Senses 14 (10pp) - Analytical(Sight), Radius(Sight), Extended(sight), Danger Sense(Sight), Darkvision(noticeable eye glow), Time Sense, Microscopic Vision(DNA, Distracting, noticeable eye glow), X-ray Vision(not gold, Distracting)
Feature(1pp): Record/Playback
Minor Powers Container: [12 pp]
-X- Strike 4 (6 pts) - Martial Arts, Mighty, Accurate
-X- Protection 2 (2 pts)
-X- Regeneration 3 (3pp) : Bruised 3 (1/round, no action).
-X- Speed 1 (1pp) : 10 MpH walking speed
High-Tech Supersuit with Power Gloves : Device Rank 4 (Hard to take away, 16pp) -
-X- Protection 6 (6 pts)
-X- Feats(4 pt): Quick Change(Suit stored in belt, expands and covers), Improved InitiativeX2, Evasion
-X- Enhanced Strike 8 (10 pts), AccurateX2
High-Tech Visor : Device rank 4 (Disarmable, 12pp) -
-X- Super Senses 10 (9 pts) - True Sight Limited: Can't Detect Hidden.
-X- Enhanced Blast 4 (10 pts), AccurateX2
-X- Datalink AP: Radio Sense (1pp feat)
Drawbacks: Weak Point (1), Vulnerable: Sonic damage [Moderate Intensity, Uncommon frequency](2 pts)
Trade-offs: -3 Def/+3 Tough, -2 Atk/+2 Save DC
COST: 36 Abilities + 4 Combat + 21 Skills + 23 Feats + 74 Powers + 17 Saves - 3 drawbacks = 171/172
[/sblock]
Any preferences between the two?
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