• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Insight's Secret Wars OOC Thread

Jemal

Adventurer
[MENTION=478]Thanee[/MENTION] - Yes, but it requires you to be charging, which gives a flat -2 atk modifier, meaning any slam attack is effectively a PL lower (Atk+Effect max of 18 rather than 20), and isn't very versatile. Also I'd have to buy an attack to utilize with it anyways, as Inertia isn't fast enough to get the max damage from speed(not a full speedster), and thus would be using the 'attack+1 for speed' version of slam.
I designed the slam as an alternative, I have to pay for it but it gives me what I want rather than a substitute that anybody can use. I figured since that's Inertia's primary means of combat, it should be useful and unique.


[MENTION=11437]Insight[/MENTION] - Well both Optic and Inertia are mutants, being second gen born.
Speaking of which, here's Optic's 2e sheet I had sitting around. Obviously won't be the exact same thing I'm doing in 3e, but should give an idea of how he works.

[sblock=optic]
OPTIC, aka Jack Carson.
PL 11.4 (Attack, Save DC)

Abilities:
STR 14 (+2)
DEX 14 (+2)
CON 18 (+4)
INT 18 (+4)
WIS 18 (+4)
CHA 14 (+2)

Combat :
Attacks: (Base Attack +2)
+6 Eye Laser(+10 W/Visor); Toughness DC 25 (29 w/Visor) Range inc 100' (140' w/Visor)
+6 Martial Arts(+10 W/Gloves); Toughness DC 21 (29 w/Gloves)
Initiative: +10
Defense 18 (Base 0)
Saves: Toughness +8 (+14 in suit); Fort +9 (5+4con); Reflex +9 (7+2dex); Will +9 (5+4Wis)

Skills(84 ranks): Bluff(+10/8), Computers(+20/16), Diplomacy(+12/10), Gather Information(+18/16), Notice(+20/16), Knowledge: Business(+9/4), Sense motive(+18/14), Knowledges(+5/0)

*Situational: Diplomacy Check for favours(Connected), Gather Info in 1 minute(Contacts), Gather Info auto-check first time meeting new group/individual(Well Informed); +4 Remembering (Eidetic Memory); All skills considered Trained (Jack of All Trades)

Feats: Accurate Attack, Assessment, Attack Specialization(Martial Arts), Attack Specialization(Eye Laser), BenefitX3 (Status&Wealth - Vice President of Op-Tec, Knowledgable-+1 Knowledge checks), Connected, Defensive Roll X2, Dodge FocusX8, Eidetic Memory, Jack of All Trades, Power Attack, Uncanny Dodge(Sight), Well Informed.

POWERS:
Blast 10 (23pp) - Eye lasers: Accurate, Precise, Alternate Power: [Datalink Rank 8(Visual, Machine control); Quickness Rank 10(Computer checks and Visual Tasks); Comprehend Machines Rank 2]
*POWER STUNT AP: Blast 10 - Eye Laser multifire: Accurate, Precise, Area(Shapeable), Full-Action

Super Senses 14 (10pp) - Analytical(Sight), Radius(Sight), Extended(sight), Danger Sense(Sight), Darkvision(noticeable eye glow), Time Sense, Microscopic Vision(DNA, Distracting, noticeable eye glow), X-ray Vision(not gold, Distracting)
Feature(1pp): Record/Playback

Minor Powers Container: [12 pp]
-X- Strike 4 (6 pts) - Martial Arts, Mighty, Accurate
-X- Protection 2 (2 pts)
-X- Regeneration 3 (3pp) : Bruised 3 (1/round, no action).
-X- Speed 1 (1pp) : 10 MpH walking speed

High-Tech Supersuit with Power Gloves : Device Rank 4 (Hard to take away, 16pp) -
-X- Protection 6 (6 pts)
-X- Feats(4 pt): Quick Change(Suit stored in belt, expands and covers), Improved InitiativeX2, Evasion
-X- Enhanced Strike 8 (10 pts), AccurateX2

High-Tech Visor : Device rank 4 (Disarmable, 12pp) -
-X- Super Senses 10 (9 pts) - True Sight Limited: Can't Detect Hidden.
-X- Enhanced Blast 4 (10 pts), AccurateX2
-X- Datalink AP: Radio Sense (1pp feat)

Drawbacks: Weak Point (1), Vulnerable: Sonic damage [Moderate Intensity, Uncommon frequency](2 pts)
Trade-offs: -3 Def/+3 Tough, -2 Atk/+2 Save DC
COST: 36 Abilities + 4 Combat + 21 Skills + 23 Feats + 74 Powers + 17 Saves - 3 drawbacks = 171/172
[/sblock]

Any preferences between the two?
 
Last edited:

log in or register to remove this ad

jkason

First Post
Nightengale's sonic powers are from absorbing magical energies while still in the womb. I went with Mutation as the power source, but could probably argue they're just as much Magic if it makes a difference.

Wasn't entirely sure how to classify his melee damage attack. It's meant to reflect the fact he's spent most of his life training to be a crime-fighter, and Mom made sure that, if his sonic powers were suppressed, he could still hit well and hit hard. Alteration seemed the best fit, then, as something he gained later in life.
 

Shayuri

First Post
I think I'm going with a robot. My plant controller idea is just...not really working out.

The robot is tech, of course...still working on the background.
 

hero4hire

Explorer
Wasn't entirely sure how to classify his melee damage attack. It's meant to reflect the fact he's spent most of his life training to be a crime-fighter, and Mom made sure that, if his sonic powers were suppressed, he could still hit well and hit hard. Alteration seemed the best fit, then, as something he gained later in life.

Insight may have left out Training?
 


jkason

First Post
Alrighty, think I've got Galen's descriptors all fixed up. Bumped his age a couple of years to have given him some more time in the field. Should be all set, I think.
 




Jemal

Adventurer
First draft Optic for 3e.
[sblock=Optic 3e]
Optic - PL 10

Abilities: 38 pp
STR 2
STA 2(4)
DEX 2
AGI 2(3)
FGT 2
INT 4
AWE 3(6)
PRE 2

Offenses:
Initiative: +7 (3 agi +4 Feat)
Melee Attack: +6 (2 fgt +4 Skill)
Ranged Attack: +6 (2 dex +4 Skill)
Specific Attacks:

Defenses:
Dodge: +10 (7 base +3 agi)
Parry: +10 (8 base +2 fgt)
Toughness: +10 (4 sta +6 protection)
Fort +10 (4 base +4 sta +2 enhanced)
Will +10 (4 base +6 awe)

Skills: (46 ranks = 23pp)
Deception +4 (2 ranks +2 pre)
Expertise: Eidetic Memory +10 (+4 Int +6 Feat)
Insight +20 (14 ranks +6 awe)
Investigation +10 (5 ranks +4 int +1 Feat)
Perception +20 (14 ranks +6 awe)
Persuasion +4 (2 ranks +2 pre)
Technology +10 (5 ranks +4 int +1 Feat)
Ranged Combat: Eye Blast +6 (4 ranks +2 dex)

Advantages: 7
Accurate Attack, Assessment, Benefit: Knowledgable(+1 Int checks), Eidetic Memory, Power Attack, Teamwork, Uncanny Dodge

Powers: 59
Enhanced Traits: Sta+2, Agi+1, Awe+3 - 12 pp
Enhanced Metabolism: Speed 1, Quickness 1, Regeneration 1, Imp. Init - 4pp
Eye Blast: Damage 8, Ranged (Precise, Accurate) - 18 pp
Super Sight: Analytical 2(All sight type), Counters Illusion(2), Extended 2(x100), Infravision, Rapid (x10), Tracking, Darkvision(2)*Noticeable=1*, Microscopic Vision 3(DNA)*Noticeable, Distracting=1*, Penetrates Concealment(4: Xray vision)*Noticeable, Distracting=1* - 12 pp
Feature: Record/Playback - 1pp

Super Suit(Removable): Total 15pp=12pp
Suit: Protection 6(6), Enhanced Traits: Fort+2(2)
Helmet/Visor: Immunity: Visual afflictions(2), Enhanced Blast 2, Accurate(5)


Complications: *Required 2*
Tradeoffs:
COST: 38 Abilities + 23 Skills + 7 Advantages + 59 Powers + 23 Defenses = 150/150[/sblock]
 

Voidrunner's Codex

Remove ads

Top