iserith
Magic Wordsmith
I wonder if I can get the help of the math-inclined out there so I can make some informed decisions about Inspiration (plus a variant) and Hero Points. I'm considering some options to fit the themes of some upcoming campaigns and one-shots.
I understand that the way standard Inspiration works is the higher the AC or DC you need to hit compared to your attack or ability check bonus, the higher the effective bonus Inspiration provides. If the AC or DC is lower, it's worth less, effectively. Please correct me if I'm in error here.
How does that calculation change, if at all, if instead of declaring the use of Inspiration before the roll and rolling with advantage, it is used as a re-roll instead? You roll, you don't like the result you get (you may or may not know whether you succeeded or failed, let's say) and so you spend Inspiration and re-roll. My gut says that's better than standard Inspiration. I'm just not sure if that's true or by what degree.
Now, how about instead of getting advantage on the roll by spending Inspiration, you just get to add a d6? This would be like the Hero Points variant in the DMG. You roll, you don't like the result you get (I think you're not supposed to know if you succeed or fail, but whatever), and so you spend Inspiration and add a d6. I'm not sure how that looks maths-wise.
Would one of you kind souls with maths skills help me out here? Thanks in advance.
I understand that the way standard Inspiration works is the higher the AC or DC you need to hit compared to your attack or ability check bonus, the higher the effective bonus Inspiration provides. If the AC or DC is lower, it's worth less, effectively. Please correct me if I'm in error here.
How does that calculation change, if at all, if instead of declaring the use of Inspiration before the roll and rolling with advantage, it is used as a re-roll instead? You roll, you don't like the result you get (you may or may not know whether you succeeded or failed, let's say) and so you spend Inspiration and re-roll. My gut says that's better than standard Inspiration. I'm just not sure if that's true or by what degree.
Now, how about instead of getting advantage on the roll by spending Inspiration, you just get to add a d6? This would be like the Hero Points variant in the DMG. You roll, you don't like the result you get (I think you're not supposed to know if you succeed or fail, but whatever), and so you spend Inspiration and add a d6. I'm not sure how that looks maths-wise.
Would one of you kind souls with maths skills help me out here? Thanks in advance.