the Jester
Legend
It raises a few rather serious corollary questions as well:
What does each adventure represent in terms of level advancement? One level per adventure? More? Less? Highly relevant as the core design only goes to level 20...if you're going through an adventure every 2 sessions and each adventure represents a level, you've run out of game in a year or less.
How long a campaign can this system support? If someone is looking to run a long game (5-10+ years) can 5e even touch it, or will it implode at level 20 after a year and a half? Or will the advancement rate be tweakable?
Personally, I'd bet on modules for faster or slower advancement being in the core rules. But these are very valid questions; an adventure that assumes pcs will go from the start of 1st level to mid-way through 3rd level by the end is very different from one that assumes you're not hitting 2nd level at all yet.