EDENA: I am canceling my attack for day one.
All the people of the Crescent are moved to the Republic of Selune and their demiplanes.
If I want to take all of turn 7 to perform an action, should I post it here or email it to you?
11th level magic actions for day one:
First, I scry to see who is attacking whom, as best as I can.
Oerthblood Creation: From instant geysers to massive lakes that take an hour to create, lots of Oerthblood is produced. It is then dispersed over Lyrn and Aaqa via spells and enchanted crop dusters, with the eventual goal being a rain of Oerthblood over the damaged lands of the Crescent.
Healing Enviromental Damage: The negative ecological impacts our technology has are removed. The environs of the Crescent are restored to how they were before the wars (pollutants removed, weather patterns and geological formations restored, etc, applied to how ever large of an area it can be applied to in one hour). A few miutes will be set aside to resurrect 10 PL worth of animals killed in the bombardment. These animals and other living animals will be modified in order to make them more capable of healing the enviroment. The animals can, in addition to their regular diets, eat harmful radiations and toxic sludge, drink tainted water (cleansing the pollutants), breath tainted air (removing the taint), etc. As many animals as possible will be modified as such. A group of high level Druids will keep their eyes on the modified species; if something goes wrong, they deal with it instantly.
Self Strengthening:
(Taken from your lists, quick actions)
You can choose to permanently increase your PC's PL by 5.
You can choose to permanently increase all of your NPC's PL by 3.
You can grant yourself and your mages psionic abilities (you gain all the psionic classes), and your Power increases in PL by 50.
You can begin casting psionic enchantments.
You can immediately start creating permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 10 PL in help from those places. (Good only)
(Few minutes)
You can choose to permanently increase your PC's PL by 10.
You can choose to permanently increase all of your NPC's PL by 5.
Many others can begin Avangion Metamorphosis. (Not myself)
You can grant yourself and your mages all the special insights of the dragons, and your Power increases in PL by 100.
Thousands of your people can begin using psionic enchantments.
You and your mages can immediately start creating thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 100 PL in help from those places. (Good only).
(One Hour)
You can choose to permanently increase your PC's PL by 20.
You can choose to permanently increase all of your NPC's PL by 10.
Hundreds of your people may begin Avangion Metamorphosis.
You can grant yourself and all your mages all the special insights and abilities of the Phaerimm, and your Power increases in PL by 500.
All your people capable of 10th level magic can begin throwing psionic enchantments.
Tens of thousands of your people can be permanently given the ability to Shapechange, gaining all of the abilities of the creature assumed. Your Power gains 1000 PL.
You can resurrect 100 PL of the dead.
You and your mages can continue to act as Deepspawn (gain 100 PL of monsters.) (Good only)
You and your mages can create tens of thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 1,000 PL in help from those places. (Good Only).
All the people of the Crescent are moved to the Republic of Selune and their demiplanes.
If I want to take all of turn 7 to perform an action, should I post it here or email it to you?
11th level magic actions for day one:
First, I scry to see who is attacking whom, as best as I can.
Oerthblood Creation: From instant geysers to massive lakes that take an hour to create, lots of Oerthblood is produced. It is then dispersed over Lyrn and Aaqa via spells and enchanted crop dusters, with the eventual goal being a rain of Oerthblood over the damaged lands of the Crescent.
Healing Enviromental Damage: The negative ecological impacts our technology has are removed. The environs of the Crescent are restored to how they were before the wars (pollutants removed, weather patterns and geological formations restored, etc, applied to how ever large of an area it can be applied to in one hour). A few miutes will be set aside to resurrect 10 PL worth of animals killed in the bombardment. These animals and other living animals will be modified in order to make them more capable of healing the enviroment. The animals can, in addition to their regular diets, eat harmful radiations and toxic sludge, drink tainted water (cleansing the pollutants), breath tainted air (removing the taint), etc. As many animals as possible will be modified as such. A group of high level Druids will keep their eyes on the modified species; if something goes wrong, they deal with it instantly.
Self Strengthening:
(Taken from your lists, quick actions)
You can choose to permanently increase your PC's PL by 5.
You can choose to permanently increase all of your NPC's PL by 3.
You can grant yourself and your mages psionic abilities (you gain all the psionic classes), and your Power increases in PL by 50.
You can begin casting psionic enchantments.
You can immediately start creating permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 10 PL in help from those places. (Good only)
(Few minutes)
You can choose to permanently increase your PC's PL by 10.
You can choose to permanently increase all of your NPC's PL by 5.
Many others can begin Avangion Metamorphosis. (Not myself)
You can grant yourself and your mages all the special insights of the dragons, and your Power increases in PL by 100.
Thousands of your people can begin using psionic enchantments.
You and your mages can immediately start creating thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 100 PL in help from those places. (Good only).
(One Hour)
You can choose to permanently increase your PC's PL by 20.
You can choose to permanently increase all of your NPC's PL by 10.
Hundreds of your people may begin Avangion Metamorphosis.
You can grant yourself and all your mages all the special insights and abilities of the Phaerimm, and your Power increases in PL by 500.
All your people capable of 10th level magic can begin throwing psionic enchantments.
Tens of thousands of your people can be permanently given the ability to Shapechange, gaining all of the abilities of the creature assumed. Your Power gains 1000 PL.
You can resurrect 100 PL of the dead.
You and your mages can continue to act as Deepspawn (gain 100 PL of monsters.) (Good only)
You and your mages can create tens of thousands of permanent Gates to other Planes, other parts of the Prime Material Plane, and to Alternate Realities.
You can summon 1,000 PL in help from those places. (Good Only).