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(IR) The 3rd IR, Turn 7 (thread 1b)


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William Ronald

Explorer
The Kevellond League and the Baklunish-Esmerin Confederation will urge their allies to try to clean up the Red Goo in their territories to clean up the mists.

Edena, you previously stated that the Cup and Talisman of Al Akbar would be VERY EFFECTIVE in cleaning the Red Goo. As I recall, you said that in one day it could clean up an area equal to the size of the Baklunish lands of the Red Goo. Can I do this in addition to my attacks? (I am trying to keep a high level of defense up.)

If I can use the Cup and Talisman without impairing my defense activities, I will do so. The less Red Goo the better.
 

Alyx

First Post
LordMelkor{Talos} said:
Tries to take Calimshan.

Edena, I work against the Shade agents to the best of my ability, using agents of the Church of Toril and public speakers. I remind them that until now Calimshan has preformed well with the UC, and that shadow agents have threatened Toril for a long, long time. This is only their newest attempt to dominate our world.

Melkor and his allies seek to bring only ruin and absolute conformity to Toril. Do not be decieved. Do not allow what happened to the UC to take down your kingdom as well.

.
.
.
.
.

OOC: In a rush. If I can, I'll post again on this topic soon.
 

For the Public:

I claim Rajaat as of this moment. I also send the 10k PL of Red Army from Melkor to assist him against Forsaken One (I assume the other 10k PL of Red Army Melkor has there chooses to assist as well), unless Forsaken One chooses to uplift his attack.

Forsaken One:

An image of Hellmaster bows to the Scion Queen, "It seems we have come to opposite ends of the game right now, with Rajaat as my ally I am forced to oppose you for this pawn-for-pawn game. However...I believe you want the people of Athas to join your side, and I believe your goal is perfection. Ally with myself and Rajaat and you shall get your wish, I will help you gain perfection, and I shall enhance my people to grant them psionic powers, and we will be able to work together. Know this round we will attack you...if we continue to attack you remains your choice. Stand at my side, know that I respect your might, and rightfully so."
 

Creamsteak

Explorer
Illthidpoles?

Giant Plant Floating City vs. super flying tadpoles o' death

I think tadpoles win... they would be hella hard to hit with a Mass Driver (Ground Pounder). By the way, can you build groundpounder rifles that take a few hours to charge up, but can have a six round capacity like a revolver? Just seems to have "natural pointing qualities" that are better than just pointing a tube at people like a roman candle.
 

Edena_of_Neith

First Post
Rulings and comments where appropriate

Sollir Furryfoot

11th magic 1 hour action for the day:
I begin creating dozens of Mythals over most of my key cities (including Riftcrag and the Labryinth) and around them which have the effect of a heightened Deeper Darkness and Silence that has no effect on the League of Warlords and their allies (Creamsteak and my forces, and if they choose to do so) but effect everyone else.

COMMENT:

Noted. Sollir, each of those Mythals has about a dozen 9th level effects which are permanent over the entire Mythal, plus about 24 effects less than 9th level which are permanent, plus about 24 effects under 5th level which are permanent.
Consider that any of the Mythal 9th level powers could be a Wish - then consider what you could Wish for (using a liberal interpretation, with a very friendly and helpful DM.)

- - -

creamsteak

You can immediately begin growing a forest over an area the size of the Union of Oerth.

COMMENT:

So, you are creating a forest?
This happens INSTANTLY. Think of Fantasia 2000. Magic roars and nymphs sail over all the lands of the Delrunian Alliance and other areas you wish reforested.
The forests grow back - except where the soil is poisoned - in seconds.

The forest you create in this way can have any kind of trees you wish, can be of any nature you wish, can be dense or thin as you wish, and so on.

- - -

creamsteak

Edena,

I posted my action (page 1). By "You can immediately begin growing a forest over an area the size of the Union of Oerth" what does that translate to.
Does it grow one sappling every few feet immediately and the forest will take a few months to gestate?
Does it grow one small tree every few feet immediately and the forest will take a few weeks to reach full size?
Does it grow one medium sized tree every few feet immediately and the forest will take a few days to bloom?
If I concentrate the energy into just the League and Delrune, does it grow the forest completely?

ANSWER:

You can grow the trees in the exact density you wish.
You can grow any kind of trees you wish.
The forest grows to full size in a few minutes, once you unleash the magic.
Along with sound and light effects that would make the best special effects makers of Hollywood turn green with envy.

- - -

LordMelkor{Talos}

My one hour action:

I want to to raise one GIANT city- City Of Shade reborn, is it okay?

COMMENT: You have said city, Melkor.

- - -

Venus

Project Epiphany

Edena,
I'll be mailing you in a few minutes with the exact details of this project. The Emerald Order will give this FIRST PRIORITY. It contains my 11th lvl plans as well, yet with a few questions which
I think are quite important at the moment.

ANSWER, AND MELKOR - PAY ATTENTION!

They just stole your concubine, Melkor. The daughter of Queen Amlaruil, you know? The one who has now actively embraced evil? The one Melkor whipped and tortured, and broke, and made into his pleasure-slave?
Yeah, that one.
They came with 11th level magic, killed those guarding her, and took her out right out from under your nose.
Don't argue that they couldn't, please - if you want her back, you will have to mount a recapture effort (an 11th level action requiring an hour to accomplish) on Day 2 or later.

- - -

Kalanyr

1 Hour Action.

Fix my technology so it causes no environmental damage.

COMMENT: Noted. This is permanent, unless another Power decides to undo this lofty action of yours, Kalanyr (a one hour action, which must be thrown on Day 2 or later ... and a good way to get Kalanyr VERY upset at your Power ...)

- - -

Festy_Dog

I will create dozens of lakes of Oerthblood as my 1 hour action.

COMMENT: Done. This kind of thing starts driving back the Mists. Instead of Touch 4 approaching, Touch 4 starts receding. (Of course, some joker can state he is destroying all those lakes of Oerthblood - that would be a one hour action, and need to be declared on Day 2 ... a good way to make some Powers angry, of course ...)

- - -

Mr. Draco

As per Edena's request, here is the stat block for a Cydian.

COMMENT:

The advent of the Cydians will have a profound effect on Realmspace, Greyspace, Krynnspace, Athas, and Mystara if they become commonplace beings.
I am reminded of the phaerimm - the Cydians are almost the polar reverse of the phaerimm, in behavior and society.
The phaerimm are free spirits and anarchists, while the Cydians have a highly organized society that is fundamental to their nature.

- - -

Mr. Draco

Solars beware, there's a new contender in town.

COMMENT: LOL.

- - -

Alyx

Edena, working with the dragons (who are known for their expertise in such things) and with 11th level magic I give my entire power the ability to shapchange at will. The skies over Dragon Isle are filled with dragons, and the surronding oceans with dolphins and whales as my people are encouraged to enjoy their newfound abilities. Oh, and the kiddies love it, although having a 2 year old (human) ancient dragon is slightly hard to manage...
Fortunately, the real dragons know how to take care of such baby sitting nightmares, so after a few houses are burnt down (and rebuilt nearly instantly by shapechanged treants), things settle down.
Oh, and I dispatch a team shapechanged into dolphins to communicate with the natural species and determine their statues. The Lendore Isle elves have a special relationship with them, not to mention a plans for the future...

ANSWER:

I must remind you that giving your entire population the ability to Shapechange takes quite some time.
The effects of this new ability are staggering - your people are subject to a great deal of disorientation.
Being able to be male, or female, or neither, or androgenous, or a sex not described in the Encyclopedia, is confusing enough.
Being able to be a human, then an elf, then a dwarf, then an orc, then a halfling, is more confusing.
Being able to be a Faerie, then a black pudding, then a dragon, then a phaerimm, then an aboleth, then a kraken, is more than just confusing.

Some of your people go stark raving mad, and restoration spells are necessary (after they are subdued first, of course.)
Large numbers of your people become mentally unbalanced, suffer from severe distortions of perception, suffer from severe confusion, suffer personality changes, suffer behavioral changes, and the like.
Although they can Shapechange at will, they do not have the discipline and strength that goes into making a 17th level mage, and that discipline and strength is needed.
It is going to be a hard and painful transition for your people.
Sure, they have wondrous powers, but it is knowledge overload - like stuffing every known language in existence into one's mind all at once.

In other words, Alyx, your people begin a metamorphosis into a new race.
What that final race will be, is not known.
It is quite possible that this is how the phaerimm evolved into what they are now - perhaps they were ordinary humans or demihumans, who were given great knowledge, and evolved from it into the form and mentality they have now.

- - -

Kalanyr

I think I'll debate that Cydian's are less powerful than Avangions. (I'll take the negative side).
Care to try Mr Draco? (I guess it depends on how much you claim 20 levels of Psion (and 1012 HD) are worth compared to 5 levels of archmage and electrical kill effects as well as a bunch of Immunities)
Right now,I wish there were still 2E solars, ie you need Divine Ranks to actual define them.

COMMENTS: (DM chuckles long and loudly.) I KNEW a debate would start over those Cydians!

- - -

William Ronald

A break in the Mists

Gwilym Raonul issues an official press statement on behalf of the Kevellond League.

ANSWER: Yes, the press is still there. Nevermind the anarchy at home.

"The reports you have heard are true. We have cleared Furyondy of all will destroy all veins of Red Goo, and standing pools and lakes of Red Goo. The Mists are rolling back and diminishing."
"We have hope that Oerth will be saved from the threat of the Dark Powers. In addition to cleaning all Red Goo, we can also take action in our own lives to reject the darkness, despair, and hate in ourselves. Peace cannot be forced, but we can seek it out."

Interesting, but I think Avangions are tougher. Plus, Edena's Angels are tougher still.

ANSWER:

The Angels are not in a competition to see who is the toughest.
Are the Angel powerful? Yes.
Are they gravely limited in the use of that power? Yes.
Are they summoned by the yearning in the hearts of mortals? Yes.
Are they able to drive away the darkness in the hearts of mortals? Not by any force of arms.

- - -

LordMelkor{Talos}

Edena, City Of The Shade is( currently) size of New York, only magic that functions inside is Shadow Magic, which is Maximized and Empowered, all Shadow beings inside gain +10 bonus to Constitution, can fly and teleport at will. It is protected by constant 11th level Magic Circle Against Good, 11th level Shadow Wall( a bit similar to Prismatic Wall), and other protections.

ANSWER:

Noted. I am assuming the city is still under construction.
I see a lot of building and creating going on here.
The Mists don't like that. The Mists want destruction and ruin, not building and creating - the Mists are unhappy with you people ...

- - -

Anabstercorian

Nice little bastion of evil you've got there, Melkor. Very cool.

My 11th level action will be spending a 1-hour period of time accelerating the construction of the Penumbral Hub by copy/pasting the complete portion several times - A Duplicate spell on an enormous scale. Since each portion is self-sufficient when it comes to energy consumption and food supply, the overall design is rather modular.

ANSWER: It will take 10 years, with 11th level magic, to complete the Penumbral Hub (consider the scale of progression in the lists, and you will appreciate the magnitude of what that means.)
However, consider the magnitude of the Penumbral Hub. It is a city that encircles the sun, at some distance out.
We are talking about an engineering project so great it dwarfs anything yet attempted even in Realmspace - if it is 70 million miles in diameter, then it's circumference is about 220 million miles. If it is one mile wide, and one mile deep, then that is well over 220 million cubic miles of city.
When it is finished, it will be able to hold trillions of beings, at the very least.

- - -

creamsteak

Edena,

I have intentions of creating a flying forest roughly the size of an LL territory. I wanted to give it subjective gravity, so that plant life grows on all sides. Here is a list of effects I designated for it:

All Druid Spells are Empowered, Enlarged, Heightened, Maximized, Quickened, Silent, and Still.
Cleric Spells from the Air, Animal, Earth, Fire, Good, Healing, Law, Plant, Protection, Strength, Sun, and Water Domains are Empowered, Enlarged, Heightened, Maximized, Quickened, Silent, and Still.
Sorceror and Wizard spells always suffer an Arcane Spell Failure of 95%.
Psionic always suffer from severe penalties and cost 100x as many power points in order to overcome the Psionic Dampening.
The Forest has a will of its own, possessing an Intelligence of 50, Wisdom of 75, and Charisma of 100. Its allignment is Lawful Good, and it acts as an intelligent item. (Statistics not yet resolved)
The Forest can tap knowledge from any Life Tree in any Crystal Sphere it has contact with. The Forest can Draw Knowledge from the Crystal Sphere of Oerth (Delrune), and the Crystal Sphere of Toril (Church of Mercy) and can Gather Information in any location where plants can be found. The Fortress will have roughly +100 Ranks in Gather Information, Sense Motive, and Diplomacy. It has a Knowledge: Nature Rank of 100 +2 (per type of plant). The Fortress has a General Knowledge Rank of 15 (covering all fields of Knowledge).
The Fortress gains enhancements for possessing each additional species of plant it gathers.
For each type of Plant on the Fortress it gains 1 HD and +1 Base Attack Bonus.
The Fortress has Shielding, and can deflect up to 1,000,000 points of damage in a single round before the sheild collapses. A collapsed sheild takes 1d4+1 rounds to recover.
The Fortress has access to a Spellfire Cannon (ala Independance Day) that can obliterate an area roughly the size of New York in a single blast. This cannon can be aimed in any direction, and is not limited to ground targets.
The Fortress can Plane Shift and negates natural affects of that plane in its vicinity. The Fortress can Sphere Shift 3/day. The Fortress can Teleport Without Error (Self + 50 x 1,000,000,000 Pounds) at will as a quickened action.
The Fortress can contact any deity with the Plant Domain, but has no control over what that Deity can do.
The Fortress can cure any disease or any poison for virtually any number of people. The Fortress can cast true resurrection on any Plant type creature or Elemental any number of times per day.
The Fortress is capable of casting 11th Level Cleric spells from the Air, Animal, Earth, Fire, Good, Healing, Law, Plant, Protection, Strength, Sun, and Water Domains.
The Fortress is capable of casting 11th Level Druid spells.
The Fortress can create and hide in a pocket dimension of its own creation at will.
The Fortress can grow food to feed people over an entire planet over the course of a few days.
The Fortress can animate plant life over the course of an entire planet.
The Fortress can create an Avatar in the form of a colossal plant of humanoid stature. The Avatar has 1/3rd the Hit Dice of the Fortress and can perform all of its actions except for the Spellfire Cannon.
The Fortress can project images to plant life within the Crystal Sphere it is located in. The Plant life, if animated, understands the will of the Fortress completely.
The Fortress can cleanse an entire crystal sphere of technological damage in one day. The Fortress can grow a forest over an entire planet over the course of one day. The Fortress can provide enrichment to the ecology of a planet in one day. Only one of these actions can be taken in a given day.
The Fortress can shift the Crystal Sphere can rip pockets of Red Goo out of the ground, out of the air, an out of the water and then heal the souls trapped within.
The Fortress maximizes the Hit Dice of Animals, Plants, Beasts, Magical Beasts, and Humanoid Elves. The Hit Dice of such creatures is increased to a d20.
The Fortress has Damage Reduction of 1,000,000/+10 due to its shield, but when the shield drops - the damage reduction follows. The Fortress has Spell Resistance of 100,000 due to its shield, but when the shield drops - the floating base can be targeted by spells normally.
The Fortress has 1,000,000,000 Hit Dice (maximized = 20,000,000,000 hp) if targeted as a creature. It has regeneration of 1,000,000 per round. Regeneration of the fortress can be negated over a 5 foot square for one round with a 9th level withering spell. 10th level magic can punch a 500 foot square to drop its regeneration for a few rounds. 11th level magic can punch a mile (kilometer) hole in its regeneration for few minutes.
Many individual creatures (Plant, Animal, Beast, Magical Beasts, and Humanoid Elves) are seperate targets on the floating fortress. The Fortress bestows natural regeneration of 100 and damage reduction 100/+5 along with spell and power resistance of 100.
The Fortress has the ability to act as an Archer Bush over an LL sized area. The Fortress can act as Omniflax over an LL sized area. The Fortress can drop thousands of Jupiter Bloodsuckers over an LL sized area. (Details about these three plants are covered in that pdf I sent Edena earlier).
The Fortress takes normal damage from radiation, fire, and force which make it vulnerable to a few attacks. The Fortress sheild can withstand a Nuke, possibly a few, before the shield will drop. A single Mass Driver (Ground Pounder) could be deflected by the shield, but multiple shots could pierce and destroy the Fortress. (These are making me think that building such a construct would be a waste)
The Fortress can shift to ethereal for an indefinite period in order to avoid such attacks. The Fortress can still use all its weapons except the spellfire cannon in Ethereal. A +1 Mass Driver (Ground Pounder) could still technically hit an Ethereal target, and nullifies this protection.
There are a few more ideas, but I don't have my list from where I am at. How long would this creature take to create? I would name it the Mana Fortress (ala Secret of Mana) if it is possible. I suspect I will be told it will take a month...
I am not declaring that I am creating this, I am mearly... "hypothesizing."will take a month...

ANSWER:

The Mana Fortress will take 10 years to create.
Once completed, it will be immune to Groundpounders, and any magic of 9th level and under, or the results of such magic (such as Groundpounders.)
It will also be immune to nuclear weapons of any size. It would take antimatter weapons to actually harm it, and probably it would take something on the order of a billion megaton explosion to actually do real damage to it.
It would take a Nova, being hurled into the heart of a sun, being sucked into a Black Hole, being hit by a Sphere of Annihilation hundreds of miles in diameter, attack by Father Chaos, destruction by years of preparation using the most powerful of artifacts, or some other colossal effect of that sort to actually destroy it.

- - -

Black Omega

11th Level magic for this Day.

Try to free Mordenkainen from the Dictum.

RULING:

Done. Mordenkainen is freed, torn right out of Anabstercorian's grasp, and returned safely to the Coalition of Light and Shadow.
The Dictum of Anabstercorian makes this more difficult than it would have been otherwise, but you still do it.
It takes a few minutes to accomplish freeing Mordenkainen, because of the Dictum (otherwise, you could have done it in a few seconds.)
As with Melkor losing his concubine, I am betting that Anabstercorian is not going to be happy with you about this.

- - -

LordMelkor{Talos}

Edena, this Senator NPC of mine from Calimshan, backed secretly by Church of Shade, is trying to arrange the secession of Calimshan( and maybe parts of Amm and Tethyr) from United Commonwealth. He claims that civilian goverment was overthrown by Commonwealth generals, and Erika Lisage was either killed or imprisoned by them, therefore the new military goverment is illegal should be opposed by those that wish to preserve Democracy. It seems that those generals are in league with these Humanoid barbarians, certainly proud people of Calmishan don`t deserve to be part of this autocracy, with their ancient and sophisticated culture they should be leading The Commonwealth, these Northlanders and especially Humanoids understand only violence, they were bunch of Nomads while great civilzation of Calimshan was flourishing. While trying to gain popularity among ordinary people through the mix of demagogy and rational arguments, Malyk is trying to gain support from most influential local politicians, businessmen and generals, promising them power and wealth in New Order, some of those not willing to cooperte might be assasinated( I assume that Assasins/Shadowdancers with Shade template are quite effective), possibly even replaced by doppelangers.

ANSWER:

The common people of this part of the United Commonwealth are too busy panicking or fleeing or trying to protect themselves, to listen.
The military has voted new leadership, and is holding together.
If you really wish to tear Calimshan, Amn, and other nations from the United Commonwealth, you need to corrupt the people (see the 11th level possibilities lost.)
THAT would cause those nations to secede from the United Commonwealth of Toril.

- - -

'o Skoteinos

11th level action for day 1:

quote:
1 day action:

You can summon the Avatar of any diety, and attempt to compel it to do a service for you (3 in 4 chance.) It will resent this, usually.

The men and women in the chamber have a rather nervous look on their faces. What they're about to attempt hasn't been done before...at least, not succesfully. They are aware of the dangers, and that's what makes them so afraid. It usually isn't a very smart idea to disturb Greater Gods...

"Begin the summoning", Ho Skoteinos commands. The gathered mages begin casting their spells, calling the God, charging up their power and preparing their 11th level Binding and Domination spells.

Hours pass. Then, the great magic is unleashed. The mages look more tense then ever. This is the moment they've been waiting for, they've been preparing for. Will their might be enough, compared to that of an avatar?

A man appears. Wearing purple robes, with gold garments, holding a quarterstaff and a book.
No, not a book, a great tome. He radiates an enormous power. More spells go off, all targetted at that man.
Ho Skoteinos steps foward. He kneels. "Great Boccob", he speaks, after he got up, "I have seen the marvels of 11th level magic. These people around me have shown me what can be done...but unfortunately, me and my people do not possess this knowledge. Compared to them, our magical knowledge is that of a child. Boccob, I ask you to teach my Orcs 11th level magic.

ANSWER:

I know that someone in the IR was playing Boccob.
That person is not playing Boccob any more.
Boccob is now teaching the orcs the secrets of 11th level magic ... and he does not consider this an unreasonable request, and is not particularly distressed or angry with any of them.

'o Skoteinos, at the end of Turn 7, your Power will have a rating of 150 in the Magical Arms Race.
ALL of your people will have the inherent ability to become mages, psionicists, or members of any spellcasting class.
ALL of your people will have high intelligence (15 or greater, averaging around 20.)

The orcs are metamorphosing into a new race, stronger and more intelligent than even their Torilian brethren.

- - -

kaboom


In that case I'll use 5 months like so:

Month 1: Create 100,000 pocket dimentions. Hide in one of them.
Month 2: Summon 100,000 PL of outsiders.
Month 3: Resurrect 100,000 PL of the dead.
Month 4: Create new race of beings: the living Spelljammer. It can regenerate 1000 points of damage per round, sustain the crew with eatable snap-off appendages, put people in suspended animation, and shoot bursts of spellfire at enemy ships.
Month 5: create a Giant Ooze that can morph into any form. These things can be commanded by any Illithid or any Chosen of Mystra, but the Chosen takes precedence. These things can not attack any living being, for it is TOTALY against there natures.
Month 6:Go home with the new army.

ANSWER:

You can do all of these things. Consider your first project begun.
However, you may change your mind at any time, drop the project, and accomplish something that takes less time to do (a week-long action, a day-long action, an hour-long action, etc.)

Furthermore, I would advise against creating pocket dimensions just so you can hide in them.
I have been very specific in stating that pocket dimensions are no protection against 11th level magical scrying.
They really are not the protection they are made out to be - not against 11th level magic.
Against 9th level magic and below, they are great.
Against 10th level magic, so so.
Against 11th level magic, very little protection.

- - -

Spoof

Actions for turn 0.1

Actions for day one:

Create one pocket dimension as others with astral travel given to all those inside. Also add twin mind and twin spell to allow all people to have 2 astral projections while inside. (Doubling my pl and spell casters) Ward the pocket dimension against all known attacks and establish a Mythal (since you said we all had one this should not take any time) that doubles the power of all spells cast inside the Mythal while halving all spells cast into the Mythal from outside (my attack/defense x2, others attack *) Also keeping all the abalties of the old Mythal
my total attack and defense for a quick action (3/3) should now be (12/12) (3(normal)*2(pocket dimension)*2(Mythal) / 3(normal)*2(pocket dimension)*2(Mythal))

ANSWER:

That takes about a day, yes. You gain everything asked for, including the doubling of your PL and spellcasters - while your Power stays inside that Pocket Dimension only.

Contact the Mordon Primus and seek an alliance with him/it. Ask him to assist me in bringing order to the spheres. Offer him a bargain where he can establish a base to work from here to help bring order to the people.

ANSWER: He refuses to help.

Create geysers of Oreth blood on Hope Isle along with accompanying spells to force the spray into to a mist that covers the entire island in a continuous fog.
Use magic and tech from Toril to scry watch what is going on around the sun. Launch an envoy up to there to ask to be allowed to observe the proceedings. Cast all known mind-protecting spells on observers and equip each with one of the psionic nullifying devices.
Continue summoning cats of nine lives and celestial golems
Edena the union was not the only one who aquired 11th level magic through research. Allowing them to "double up" because they researched it would mean that anyone who did this should be able to, in all fairness. Allowing this because they are two people playing the country breakes the rule: 1 power 1 attack/defense. Doing it for balance is fine.

ANSWER: You can do everything stated above on Day One - it takes your 11th level army the entire day to accomplish these feats.
I will not make another exception besides Mr. Draco and Serpenteye, concerning doubling up. I'm afraid you are just going to have to deal with these two dangerous, combined Powers - and hope to defeat them, if that is your goal.

- - -

The Forsaken One

Secret 11th Project.

Spending full turn to create a new race. Stats and stuf will be released at the end of the turn when it will be complete (if it ever will ).
And yes I know this will limit me to category 3 def and attacks

ANSWER:

Noted, Forsaken One.
The Mists of Ravenloft are really angry with you all.
You're supposed to be killing each other, and destroying each other's civilizations, and ruining and destroying everything you come across - just what do you think you are doing? ... creating new cities, new monuments, new races, new ways and answers???!!!
 

Edena_of_Neith

First Post
ATTACKS AND DEFENSES ON DAY ONE OF TURN 7

ATTACKS AND DEFENSES ON DAY ONE

- - -

11TH LEVEL DUELING (ATTACKS BY 11TH LEVEL POWERS AGAINST 11TH LEVEL POWERS)

0 against Alyx’s Church of Toril (11th Level Infrastructure 100% intact)
0 against Alzem’s Hope Isles of Toril and Oerth (100% intact)

4 against Anabstercorian’s Knights of Neraka and Mina (100% intact) - Attack by Kalanyr (Imprisonment declared)
Total Attack 4. Total Defense 0. Final Number is + 4. (Sorry Anabstercorian. Defending someone else is (obviously) dangerous. You might tell everyone who you were Defending. It is now too late for Kalanyr to stop his Attack.)

0 against Black Omega’s Coalition of Light and Shadow (100% intact)
0 against Creamsteak’s Church of Mercy (100% intact)
0 against Dagger’s Kingdom of Ulek (100% intact)

3 against Mr. Draco / Serpenteye’s Union of Oerth (100% intact) - Attack by Alzem (No particular method of disposal declared)
3 against Mr. Draco / Serpenteye’s Union of Oerth (100% intact) - Attack by Uvenelei (No particular method of disposal declared.)
Total Attack 6. Total Defense 8. Final Number is - 2.

0 against Mr. Draco / Serpenteye’s Humanoid Alliance (100% intact)
0 against Festy Dog’s Scro Star League (100% intact)

4 against Forsaken One’s Hive Cluster (100% intact) - Attack by Rajaat (Death by Sphere of Annihilation declared.)
Total Attack 4. Total Defense 3. Final Number is + 1.

0 against GnomeWork’s Veiled Alliance (100% intact)
0 against Kaboom’s Nations of the Chosen of Mystra (100% intact)
0 against Kalanyr’s Ishtarland and Drow/Yuan-Ti/elf Alliance (100% intact)
0 against Maudlin’s Minions of Acererak and Scarlet Brotherhood (100% intact)

4 against Melkor’s Church of Shade and Shadow Empire (100% intact) - Attack by Anabstercorian (Anabstercorian declared: Overwhelming blast of starlight that vaporizes Shade and blinds, deafens, and mutes their very souls forever.)
3 against Melkor’s Church of Shade and Shadow Empire (100% intact) - Attack by Venus (No particular method of disposal declared)
Total Attack 7. Total Defense 4. Final Number is + 3.

0 against ‘o Skoteino’s Immortals of Mystara (100% intact)

3 against Rajaat and his Champions (100% intact) - Attack by Forsaken One (No particular method of disposal declared)
3 against Rajaat and his Champions (100% intact) - Attack by ‘o Skoteinos (No particular method of disposal declared)
4 against Rajaat and his Champions (100% intact) - Attack by William (No particular method of disposal declared)
Total Attack 10. Total Defense 4. Final Number is + 6.

0 against the Black Brotherhood (100% intact)

4 against the United Commonwealth of Toril (100% intact) - Attack by Maudlin (Banishment to Ravenloft declared.)
Total Attack 4. Total Defense 4. Final Number is 0.

0 against Sollir’s Unseelie of Oerth (100% intact)
0 against Tokiwong’s Eternal Empire of Toril (100% intact)
0 against Uvenelei’s Republic of Selune (100% intact)

4 against Venus’s Emerald Order (100% intact) - Attack by Black Brotherhood. (Banishment to the Realm of the Elder Ones declared)
Total Attack 4. Total Defense 3. Final Number is + 1.

0 against William’s Kevellond League (100% intact)
0 against Zelda’s Thillronian Alliance (100% intact)
0 against Zouron’s Eternal Union (100% intact)

- - -

COUP DE GRACES (ATTACKS BY 11TH LEVEL POWERS AGAINST DISARMED POWERS, OR POWERS WITHOUT 11TH LEVEL MAGIC)

0 against Alyx’s Alliance of the Rising Sun (Main Infrastructure 100% intact.)
0 against Anabstercorian’s Penumbral Hub, led by Anabstercorian the PC (100% intact)
0 against Creamsteak’s Delrunian Alliance (100% intact)
0 against Festy Dog’s Under-Oerth Alliance (100% intact)
0 against GnomeWork’s Lortmil Technomancy (100% intact)
0 against Kaboom’s Sky-Sea League (100% intact)
0 against ‘o Skoteino’s Orcish Empire of the Pomarj and Allies (100% intact)
0 against Sollir’s League of the Warlords (100% intact)
0 against Tokiwong’s Empire of Iuz (100% intact)
0 against Uvenelei’s Alliance of the Crescent (100% intact)
0 against William’s Baklunish-Esmerin Confederation (100% intact)

- - -

QUICK SUMMARY OF 11TH LEVEL DUELING ON DAY ONE OF TURN 7

Category 4 Attack against Anabstercorian’s Knights of Neraka and Mina - Attack by Kalanyr (Imprisonment declared)
Total Attack 4. Total Defense 0. Final Number is + 4.

Category 3 Attack against Mr. Draco / Serpenteye’s Union of Oerth - Attack by Alzem (No particular method of disposal declared)
Category 3 against Mr. Draco / Serpenteye’s Union of Oerth - Attack by Uvenelei (No particular method of disposal declared.)
Total Attack 6. Total Defense 8. Final Number is - 2.

Category 4 Attack against Forsaken One’s Hive Cluster - Attack by Rajaat (Death by Sphere of Annihilation declared.)
Total Attack 4. Total Defense 3. Final Number is + 1.

Category 4 Attack against Melkor’s Church of Shade and Shadow Empire - Attack by Anabstercorian (Anabstercorian declared: Overwhelming blast of starlight that vaporizes Shade and blinds, deafens, and mutes their very souls forever.)
Category 3 Attack against Melkor’s Church of Shade and Shadow Empire - Attack by Venus (No particular method of disposal declared)
Total Attack 7. Total Defense 4. Final Number is + 3.

Category 3 Attack against Rajaat and his Champions - Attack by Forsaken One (No particular method of disposal declared)
Category 3 Attack against Rajaat and his Champions - Attack by ‘o Skoteinos (No particular method of disposal declared)
Category 4 Attack against Rajaat and his Champions - Attack by William (No particular method of disposal declared)
Total Attack 10. Total Defense 4. Final Number is + 6.

Category 4 Attack against the United Commonwealth of Toril - Attack by Maudlin (Banishment to Ravenloft declared.)
Total Attack 4. Total Defense 4. Final Number is 0.

Category 4 Attack against Venus’s Emerald Order - Attack by Black Brotherhood. (Banishment to the Realm of the Elder Ones declared)
Total Attack 4. Total Defense 3. Final Number is + 1.

- - -

QUICK SUMMARY OF COUP DE GRACES ON DAY ONE OF TURN 7

There were no Coup de Graces attempted on Day One. (I guess that was, indeed, actually quick.)

- - -

MISCELLANEOUS

All Held Attacks gain 2 Categories in strength for Day 2. (Secrecy is maintained)
All Held Coup de Graces gain 2 Categories in strength for Day 2. (Secrecy is maintained)
All Held Defenses gain 2 Categories in strength for Day 2. (Secrecy is maintained)

All Powers who made an Attack are considered to have reset themselves, requiring they prepare a new Attack (restarting from Category 0) on Day 2.

Powers who declared they were Defending themselves, and who were subjected to one or more Attacks, are considered to have had their Defenses fully discharged. They are considered to be forcibly reset, requiring they prepare a new Defense (restarting from Category 0) on Day 2.

Powers who declared they were Defending another Power, where that other Power was subjected to one or more Attacks, are considered to have had their Defenses fully discharged. They are considered to be forcibly reset, requiring they prepare a new Defense (restarting from Category 0) on Day 2.

Powers who declared they were Defending another Power, where that other Power was not subjected to an Attack (such as is the case with Anabstercorian), are considered to have Held their Defenses.
Such Held Defenses gain 2 Categories in strength for Day 2. (Secrecy is maintained - i.e., nobody knows who Anabstercorian is Defending, or the strength of his Defense.)

Anabstercorian, if you wish to change who you are Defending, you may discharge your Defense (it is wasted) after resolution of the Attack/Defense Dueling is completed.
Then, prior to the start of Day 2, when I ask for everyone to announce new Attacks and Defenses, you may state a new Defense (you must start over from Category 0, though.)

- - -

FINAL NOTES

Do not send me further statements of Attacks and Defenses until I call for them.
Do not send me any statements concerning Attacks or Defenses until I call for them.

The declarations of Attack and Defense, and of Holding/Calling Off/Changing Attacks and Defenses, must occur in a precise order, or hopeless confusion will be the result.
Hopeless confusion, and a complete breakdown of the system.

My next post will state the resolution of the Dueling, and how much damage was sustained by the Defending Powers.
 

Creamsteak

Explorer
Day One is Over

Does building the Mana Fortress (10 year action) require me to spend 10 straight years (basically if I started now I would mostly be out of the IR) or can I create it as a 1 hour action each day. That would prevent me from being crippled by building it (somewhat not crippled).

I'll work on posting the stats I didn't finish (such as properties for being an intelligent item) when I get time, I have homework to finish.

If I begin construction, I will do it in the home plane of Corellon or Obad-Hai (after asking, of course). I will do it in the ethereal, and under whatever precautions I can think of when I get time.
 
Last edited:

Edena_of_Neith

First Post
11TH LEVEL DUELING RESOLUTION FOR DAY ONE, TURN 7

Category 4 Attack against Anabstercorian’s Knights of Neraka and Mina - Attack by Kalanyr (Imprisonment declared)
Total Attack 4. Total Defense 0. Final Number is + 4.

RESULT:

I ROLLED A 20, OUT OF A 1 TO 100 RANGE.
THE RESULT IS 100 PERCENT DESTRUCTION.
ANABSTERCORIAN'S 11TH LEVEL POWER, MINA AND THE KNIGHTS OF NERAKA, IS NOW A DISARMED POWER.
MINA AND HER KNIGHTS ARE NOW KALANYR'S PRISONERS.

Category 3 Attack against Mr. Draco / Serpenteye’s Union of Oerth - Attack by Alzem (No particular method of disposal declared)
Category 3 against Mr. Draco / Serpenteye’s Union of Oerth - Attack by Uvenelei (No particular method of disposal declared.)
Total Attack 6. Total Defense 8. Final Number is - 2.

RESULT:

I ROLLED A 20 (AGAIN.)
THE RESULT IS 25 PERCENT DESTRUCTION.
THIS APPLIES TO BOTH MR. DRACO AND SERPENTEYE, SINCE THE ATTACK WAS AIMED AT THEIR JOINTLY CONTROLLED POWER, THE UNION OF OERTH.
THE UNION OF OERTH LOSES 25 PERCENT OF IT'S 11TH LEVEL ARMY.
THE UNION OF OERTH IS NOW AT - 1 TO ALL ATTACKS AND DEFENSES.
ALZEM MUST NOW DECLARE THE FATE OF THOSE LOST.

Category 4 Attack against Forsaken One’s Hive Cluster - Attack by Rajaat (Death by Sphere of Annihilation declared.)
Total Attack 4. Total Defense 3. Final Number is + 1.

RESULT:

I ROLLED A 33.
THE RESULT IS 25 PERCENT DESTRUCTION.
FORSAKEN ONE LOSES 25 PERCENT OF HIS 11TH LEVEL ARMY.
FORSAKEN ONE'S HIVE CLUSTER IS NOW AT - 1 TO ALL ATTACKS AND DEFENSES.
RAJAAT DISPOSES, GLEEFULLY, OF ALL LOSSES IN HIS SPHERES OF ANNIHILATION.

Category 4 Attack against Melkor’s Church of Shade and Shadow Empire - Attack by Anabstercorian (Anabstercorian declared: Overwhelming blast of starlight that vaporizes Shade and blinds, deafens, and mutes their very souls forever.)
Category 3 Attack against Melkor’s Church of Shade and Shadow Empire - Attack by Venus (No particular method of disposal declared)
Total Attack 7. Total Defense 4. Final Number is + 3.

RESULT:

I ROLLED A 78.
THE RESULT IS 1 PERCENT DESTRUCTION.
MELKOR LOSES 1 PERCENT OF HIS 11TH LEVEL ARMY.
ANABSTERCORIAN MUST NOW DECLARE THE FATE OF THOSE LOST.

Category 3 Attack against Rajaat and his Champions - Attack by Forsaken One (No particular method of disposal declared)
Category 3 Attack against Rajaat and his Champions - Attack by ‘o Skoteinos (No particular method of disposal declared)
Category 4 Attack against Rajaat and his Champions - Attack by William (No particular method of disposal declared)
Total Attack 10. Total Defense 4. Final Number is + 6.

RESULT:

I ROLLED A 34.
THE RESULT IS 100 PERCENT DESTRUCTION.
RAJAAT AND HIS CHAMPIONS ARE NOW A DISARMED POWER.
THE ATTACKERS MUST NOW STATE THE FATE OF THOSE LOST.

Category 4 Attack against the United Commonwealth of Toril - Attack by Maudlin (Banishment to Ravenloft declared.)
Total Attack 4. Total Defense 4. Final Number is 0.

RESULT:

I ROLLED A 52.
THE RESULT IS 3 PERCENT DESTRUCTION.
ACERERAK BANISHES ALL LOSSES TO RAVENLOFT, HIS DIRE PROMISE FULFILLED.

Category 4 Attack against Venus’s Emerald Order - Attack by Black Brotherhood. (Banishment to the Realm of the Elder Ones declared)
Total Attack 4. Total Defense 3. Final Number is + 1.

RESULT:

I ROLLED A 32
THE RESULT IS 50 PERCENT DESTRUCTION.
VENUS'S EMERALD ORDER IS NOW AT - 2 TO ATTACKS AND DEFENSES.
THE FATE OF THOSE LOST, IS AS DECREED - AND NOT PLEASANT.

- - -

IT IS NOW POSSIBLE FOR ANY 11TH LEVEL POWER TO DECLARE A COUP DE GRACE ATTACK AGAINST:

ANABSTERCORIAN
RAJAAT
 
Last edited:

Edena_of_Neith

First Post
STATEMENTS OF DUELING FOR DAY 2

I now need the following statements out of all players in the IR, as soon as possible:

- - -

If you are dropping a Defense, so you can change who you are Defending, state so now.

(Anabstercorian's Defense over the Church of Mercy immediately collapses, as he is now Disarmed. Of course, Kalanyr can always free his prisoners, so that Anabstercorian is a fully armed 11th level Power again. It is up to Kalanyr - he must state, as soon as possible, if he is releasing any prisoners.)

- - -

If you did not declare an Attack on Day 1, and you wish to declare an Attack for Day 2, do so now, and declare the target.

If you were the subject of an Attack on Day 1, you must declare a new Defense for Day 2, as your prior Defense has been discharged.
If you were NOT the subject of an Attack on Day 1, you do not need to declare a new Defense for Day 2 - your Defense from Day One is Held over to Day 2 automatically.

- - -

If you were Holding an Attack from Day 1 (many of you are doing so,) you may declare you are Attacking on Day 2.
If you are doing so, declare it now, and declare the target.

- - -

DO NOT declare you are Holding Attacks until Day 3.
I will call for those declarations in due time.
 

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