Iron Heroes: A Saga of Might


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Walking Dad

First Post
Olmar
Defense 14 (FF14), HP 48/48, F +6,R+5,W+5; Ini +2 ; Fury Pool 0/13; DR 1d4


Olmar is very satisfied as he finds a big axe that meets his exceptions. Not one of the jewel encrusted things that will break at any real swing, but a plain looking one of true craftmanship and nearly perfectly balanced.
While the pickaxe has sufficed this far he is glad he has a proper weapon for the things to come.

[sblock=OOC]

Buying a MW Greataxe.

----

Reserve Points: 48 / 48

Pick (gripped with both hand and Power attack 1):
1d20+5 - 1d6+6 - 20/x4

Greataxe MW (Power attack 1):
1d20+6 - 1d12+6 - 20/x3

In berserker rage:
1d20+6 - 1d6+8 - 20/x4
1d20+7 - 1d12+8 - 20/x3
[/sblock]
 

Dr Simon

Explorer
Newly equipped, the trio sets out for the Halls of Tizun Thane, hoping to find a way to stop the nightly attacks on Cahli.

A well-made ancient road leads up into the dry craggy hills and, after about an hour's travel the road leads into a narrow ravine. At the far end, the ravine opens out into a caldera. Water cascades down from the far side, forming a lake in the caldera. The path leads across a causeway to an elaborate building built on an island in the middle of the lake. A giant statue stands at the entranceway to the building, and several ape-like creatures can be seen clambering over the rooftops.

Lying at the end of the ravine is a skeleton, its skull crushed. In its hand it clutches a leather scroll-case.

[sblock=OOC]
Moving things on whilst [MENTION=4936]Shayuri[/MENTION] decides what equipment, if any, to get for Vela.
[/sblock]
 

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mfloyd3

Explorer
Xoria looks at her colleagues, clearly concerned not only that the body is here but that it has been left to lie here in sight of the estate. She makes her way carefully over to the skeleton. She examines it closely before drawing her dagger and attempting to open the scroll case without touching it.

OOC: Healing roll at +6 to figure out how long ago the body died, and whether there is anything else odd about it.

Also, if she is close enough, she would like to roll knowledge nature to identify the apes and knowledge History or Nobility (whichever is appropriate) to ID the statue.
 

Dr Simon

Explorer
After studying the body, Xoria flips open the scroll case with the tip of her dagger. Perhaps unsurprisingly there is a scroll inside. The parchment looks quite new.

[sblock=Xoria]
The skeletal body is old and dry, evidently long dead, but its simple courtier-style clothing is a lot newer than that.

The statue has no discerning elements to it; it is a basic carving of a human in a classical style that could make it highly ancient, or a copy of an ancient design.

The apes look like nandies, vociferous pests who are more annoying than dangerous, unless they are riled. However, nandies are often led by a nandie-bear, a much larger, fiercer and actively evil creature.
[/sblock]
 

mfloyd3

Explorer
"Something is not right," she tells her companions. "The skeleton has been dead a long time, but the clothes are newer than that. Either someone dressed up a skeleton and left it here, or there is magic involved."

She carefully pulls the scroll from its case.
 

Walking Dad

First Post
Olmar
Defense 14 (FF14), HP 48/48, F +6,R+5,W+5; Ini +2 ; Fury Pool 0/13; DR 1d4


"I don't like this... what about the apes. I don't recognize them. Are they unnatural?" Olmar asks, his speech pattern clearly improving fast.

[sblock=OOC]

----

Reserve Points: 48 / 48

Pick (gripped with both hand and Power attack 1):
1d20+5 - 1d6+6 - 20/x4

Greataxe MW (Power attack 1):
1d20+6 - 1d12+6 - 20/x3

In berserker rage:
1d20+6 - 1d6+8 - 20/x4
1d20+7 - 1d12+8 - 20/x3
[/sblock]
 


mfloyd3

Explorer
Xoria looks carefully at the scroll, then returns her attention to Olmar's question.

"The apes are called nandies," she explains, sounding a bit like a librarian as she sometimes does. "I hadn't heard of them so near Zor, but the climate is mild enough that they should be able to survive naturally. They can be dangerous if they are riled, and they fight as part of a group. There is a larger animal -- a bear-like creature -- that can be associated with their packs. They are dangerous and often attack humans.

"The scroll says if we want to gain entrance, we must say to the guard, 'Take us to your master,'" Xoria continues. She shows it to her comrades, then tucks it away in her robe. "Perhaps this poor soul was some kind of messenger, who had been given instructions as to how to reach the wizard. But why was he killed? And why did the toughs in the castle simply leave his body here, unless it was they who killed him?" She tucks the scroll away in her robe.

OOC: Any guesses as to what killed the skeleton? Evidence of broken bones, etc.?

OOC: There does not seem to be anything like "Detect Magic," even under Divination (which is the reason Xoria didn't bother trying before picking up the scroll). Would you allow some kind of Divination spell to determine the presence of magic? What would the challenge be to do that on the body?

OOC: Also, there is nothing in Divination about using scrying to look at past events. Would you allow that? Say, to look at the moment of the man's death? Or to get lesser information -- When did it happen, was he alone, etc?

OOC: What language is the scroll written in? Or, perhaps a better question would be, does the language suggest anything about the author (the way, say, Latin might suggest a certain level of education in the modern world).
 

Dr Simon

Explorer
The skull of the skeleton looks like it has been stove in by a large blunt object. The scroll is written in the Common tongue, but in neat calligraphy.

[sblock=OOC]
I've noticed the lack of Detect Magic as well. I think it ought to be a standard ability for Arcanists rather than a method. Standard action to activate, Move action to maintain, unlimited daily use, with the Pathfinder system of Spellcraft checks to identify properties of items.

In which case: nothing about the skeleton and belongings registers as magical.

Scyring past events I think would require a large amount of mana - time-based effects would be extremely difficult for mortals to produce, but I'll look into it further.
[/sblock]
 

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