How easy to run?
First an opinion, then a question to all those with the book.
Opinion:
It seems like IH has a ton of choices for PCs, which is great for tactically-minded powergamer types (like myself). But this staggering array of options sounds like it'd be an absolute pain to DM.
Say your players start a fight in a bar. I have a fairly good idea of what the stats would be for, say, couple warriors, a fighter or two, and a barbarian. Power Attack and Cleave, maybe some Dodge, some Weapon Focus, call it good.
But man, this IH stuff sounds complicated. When you add in Stunts, can you imagine what a 4 on 4 fight would be like? Or opening up a lair of 20-30 lizardmen?
Question:
So, does IH have a bunch of pre-statted foes? I'm thinking of the pregenerated NPCs in D&D's DMG.
-z