Bagpuss
Legend
Personally I'm removing magic (as spell casters) from the players hands altogether. In my campaign only outsiders can work magic (or people possessed by outsiders) and there are only evil outsiders. That solves all the problems with the magic system.
The Mastering Iron Heroes book (pdf) that just came out adds a load of ideas that also make combat more thrilling and would be much easier to intergrate to normal D&D than the stuff in the IH alternate players handbook.
The Mastering Iron Heroes book (pdf) that just came out adds a load of ideas that also make combat more thrilling and would be much easier to intergrate to normal D&D than the stuff in the IH alternate players handbook.