Macbrea said:
I am not sure Dragons should be quite that powerful though. They are a regular unit in clanwar. You could walk onto the field with "The Air dragon" and in all the L5R stuff they are very powerful but not that powerful.
I'd have to dredge up Ye Olde Clanwars book to look that up, and it's at home.
The RP material treats it differently. I'll just drop this in from the Rokugan d20 book (page 87) and CS can decide what he likes or wants to adjust.
Fortunes and Dragons: Nothing can compare to the might of a fortune or dragon except a more powerful fortune or dragon, or the Sun or Moon. Where the oracles are bound to act in a certain way within the Celestrial Order, these beings are not. However, the DRagons and Fortunes are fond of mankind, and do not express their anger on a whim. Usually. All the terrifying power of an oracle is just a shadow of what a true dragon is capable of, a power matched by the fortunes as well. they cannot be harmed by any means comprehensible to mortals, but that does not mean they will take a harmless affront lightly.
Sun and Moon are more powerful still. Becoming an Oracle will turn a 1st level commoner into a 25 CR being with the power to cast spells as a 20th level shugenja, 35/+5 DR, SR: 30 and more. Add in levels the person had before the change and it gets nastier.
Personally, the approach from past IR's of keeping the Gods distant would probably work here for the Fortunes, Seven Dragons, Sun and Moon as well. The dragons might make their presense known through the oracles if things get bad enough, but it takes a celestrial level fiasco to really draw them in directly.
I appreciate the offer, though, playing the dragons would be a little like being Goku in DBZ. I. AM. POWERRRRRR.
The Four Wins would be a bit complex, since they are all basically plotting against each other to become emperor..
Though they do work together at times, it's true.