Truth Seeker
Adventurer
The Same
Ditto on Umbran's words.......
Ditto on Umbran's words.......
Artimoff said:I think that there was a DM vs. PC mentality to 1e and Hackmaster that isn't in 3e ( or 2e). So yes, 3e is more friendly to PCs. But that's just because it's not shoot on sight anymore. 3e waits until it sees the whites of your eyes first.
Henry said:I was just about to suggest other games, but Umbran beat me to it. If a group starts to get into an adversarial mood, as will happen from time to time, it might be a good idea to switch games for a little while, to one with an identifiable objective. Paranoia works well, as do many board games, games like battletech and mege knight, etc. Sometimes, after a hard week's work, you don't feel like working cooperatively towards an intricate plot, and sometimes just want to blow the heck out of each other.
There's no sense ruining the campaign. Just switch games for a while, and when the group gets back on track, fire up the campaign again. This has been the salvation of many a D&D game.
Enceladus said:No one ever dies in A-Team d20.
i sort of did. i didnt mean that there should really be any there, and if there was, just a pretend playful animosity . but should the monsters and traps and stuff and et cetera that the DM throws at the players really threaten their lives, of course it does because of chance, but do your players ever reach negatives, or in some cases the dreaded NEGATIVE 0 . i have had deaths, from stupidity and just bad luck, that is just life. NOw to go off and do errands like i was supposed to do.I think you might have some poorly chosen words here, but I'll try my best to answer...
Iced Tea said:In my brothers campaign world, he likes realism a lot. so when he throws battles at us, they tend to be really close to what we can face and barely survive sometimes.
Iced Tea said:dont mind my absentminded, mispelled posts everso often, for I, have no job what so ever, and will use cammas to try and hide my inability at creating coherent non-run-on sentances.