keterys
First Post
It is very true as soon as things like flanking positons or just positions the enemy can't get out without OA or forced movement into zones or forced movement into hindering terrain or forced movement to activate class features (e.g. prime shot) are concerned .
At the end of the day, your concerns are fairly trivial to address for a real time application. You may have an unreasonable attachment to a one and true and only way that D&D 4e may be played or executed, but that doesn't make it universally true for all people.
For example, there are groups where people agonize over movement and position and forced movement, and make a decision, then go back on it, and have people point out stuff, and advise them, etc... and there are other groups where people take 5 second turns and rapidly execute things, and if they don't specify someone just does the forced movement and moves on. And that's tabletop.
The problems you consider insurmountable here are ones that _have already been solved_ in prior computer games. They're easy to deal with. For some people they'll even deepen the immersion that having to designate and fiddle with squares would remove. For others, they'll curse when they don't make the right movement or press to fling the baddie into the fire and instead they hit the wall... but oddly enough, there are literally hundreds of games out there with forced movement of one kind or another, and people cope with not picking exact squares.
And realtimeactioncombat is limiting your character's abilities unaturally to match the restriction of it's human players. My epic level avatar of war won't miss to use his immediates just because his player is to slow to push the buttong within the 1.5s timeframe
They're already limited by players who aren't paying attention or forget they have abilities.
And for me it's just the opposite, I wouldn't spend money on the RT variant
Hopefully such a game would have a larger audience of potential buyers than just you. Much like hopefully a turn-based game would have a larger audience than just Garthanos.
Since the two of you have already spoken up for the differing viewpoints, I suspect there _is_ such an audience.