Isidorus's- Keep on the Shadowfell (OOC)

Steve Gorak

Adventurer
isidorus said:
Hi Steve, I intended to keep the players at six, but if you are willing to play a ranger I will allow a seventh player.

Hey Isidorus,

OK, I'm game for a ranger (thanks for making a spot for me! :) . Here is my first jab at it (using 32 pt buy): a dual battle-axe wielding dwarf ranger, focusing on dungeoneering.

FYI, this is my first attempt at making a character with 4e, so I apologize in advance if I fudge some numbers up. Ill update the character sheet in the following days:

[sblock]
The character
Name: Gimlak Silveraxe
Race: Dwarf
Class: Ranger
Role: Striker
Level: 1

[sblock=Abilities]
Code:
[U]Ability scores[/U]
Strength     : [B]16 (+2)[/B]     Hit points : [B]33[/B]
Constitution : [B]14 (+2)[/B]     Bloodied   : [B]16[/B] 
Dexterity    : [B]16 (+4) [/B]    Surges     : [B] 8[/B]
Intelligence : [B]10 [/B]         Surges/day : [B] 9[/B]     
Wisdom       : [B]16 [/B]         Initiative : [B]+3[/B]
Charisma     : [B]10 (+1) [/B]     

[U]Defenses:[/U]
Armour class : [B]16 [/B]
Fortitude    : [B]14[/B] 
Reflex       : [B]14[/B] 
Will         : [B]13 [/B]
+5 against poison

[U]Skills[/U]
Athletics  (Str): [B]+ 8 [/B] (trained)
Dungeoneering (Wis): [B]+ 10 [/B] (trained, +2 dwarf)
Endurance (Con): [B]+ 5 [/B] (+2 dwarf)
Nature (Wis): [B]+ 8 [/B] (trained)
Perception (Wis): [B]+ 8 [/B] (trained)
Stealth    (Dex): [B]+ 8 [/B] (trained)
Languages:
Common, Dwarven

Racial traits
Dwarven resilience (use second wind as a minor action)
Encumbered speed
Stand your ground

Class features
Two blade fighting style, hunter's quarry, prime shot

Feats
Level 1: Dwarven weapon training (+2 damage axes and hammers),
Ranger: Toughness (+5hp)

Weapon Proficiency:
Simple melee, military melee, simple ranged, military ranged

Size: Medium
Speed: 5 squares
Vision: Low-light[/sblock]

[sblock=Powers]
Basic attack
Battle axe
:bmelee: Attack: +5 vs. AC; Damage: 1d10 +5

Long bow
:ranged: Attack: +5 vs. AC; Damage: 1d10 + 3

At-will:
Twin attack (Class)
:melee: Standard Action; Attack: +5 vs. AC, two attacks Damage: 1d10 +2, 2 attacks

Hit and run (Class)
:melee: Standard Action; Attack: +5 vs. AC Damage: 1d10 +5
-- If you move in the same turn after this attack, leaving
the first square adjacent to the target does not provoke an
opportunity attack from the target.--​

Encounter:
Evasive Strike (Class)
:melee: Standard Action, Attack: +5 vs. AC Damage: 2d10 +5
--- Special: You can shift a number of squares equal to 4 either before or after the attack. ---​

Daily:
Jaws of the Wolf (Class)
:melee: Standard Action; Attack: +5 vs. AC, two attacks Damage: 2d10 +5, two attacks
--- Miss: Half damage per attack. ---​
[/sblock][sblock=Equipment]
Code:
[U]Currency:[/U] 
30 gp. 

[U]Equipment           Price    Weight    Other[/U]
Hide armour      30 gp    25 lb.    Light armour
Battle axe       15 gp     6 lb. 
Battle axe       15 gp     6 lb. 
Battle axe       5 gp     6 lb. 	Off-hand
Hand axe (2x)	1 gp     1 lb.    heavy thrown
Dagger               1 gp     1 lb.    light thrown


Adventurer's kit    28 gp    30 lb.    
  Backpack           2 gp     2 lb.
  Bedroll            1 sp     5 lb.
  Flint & Steel      1 gp      -
  Pouch, belt        1 gp   1/2 lb.
  Rations, trail     5 gp    10 lb.    10 days
  Rope, silk        10 gp     5 lb.    50 ft.
  Sunrod (4)         8 gp     4 lb.   
  Waterskin          1 gp     4 lb.      

Climber's kit        2 gp    11 lb.    +2 for climbing    
  Grappling hook     1 gp     4 lb.
  Hammer             5 sp     2 lb.
  Pitons (10)        5 sp     5 lb. 

[B]Total               xx gp    xx lb.[/B]

Normal load:    160 lb.
Heavy load:     320 lb.
Max. drag load: 800 lb.
[/sblock]

[/sblock]
 
Last edited:

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isidorus

Explorer
Supporter
Hey Kraven You are the wizard and Steve is the ranger.

Okay we have all the caharacters we need, 7 is defintely enough. I will just adjust the encounters to include the extra people.
 

isidorus

Explorer
Supporter
If anyone I left out would like to play I am willing to start a need game using the same adventure but different characters. You can post here or email me at Isidorus13 at gmail dot com
 


Bialaska

First Post
isidorus said:
Hi I am going to start a D&D - Keep on the Shadowfell for 4th edition. I have four players

Ybor Dwarf Fighter
KravenHuman Wizard
IronskullsDragonborn paladin
MoviebuffHalf-Elf Cleric
ZweischneidImrahil, Eladrin Rogue
ZweischneidImrahil
Steve Goraka the Ranger

ALright we have 7 players and that is enough for this game. If anyone I left out would like to play I am willing to start a need game using the same adventure but different characters. You can post here or email me at Isidorus13 at gmail dot com

So lets together and have some fun.

With the Ranger in the party, I assume that meant my Warlock had to go. Therefore I'd like to sign up for the next party that you're talking about.
 

isidorus

Explorer
Supporter
Hi I am going to start a D&D - Keep on the Shadowfell for 4th edition. I have four players

Ybor Dwarf Fighter
KravenHuman Wizard
IronskullsDragonborn paladin
MoviebuffHalf-Elf Cleric
ZweischneidImrahil, Eladrin Rogue
BialaskaRigi the Warlock
Steve Goraka the Ranger

ALright we have 7 players and that is enough for this game. If anyone I left out would like to play I am willing to start a need game using the same adventure but different characters. You can post here or email me at Isidorus13 at gmail dot com

Actually No Bialaska You are in, seems that I cut and pasted wrong and had Zweischneid twice. So lets play. Sorry about that! :)
 

Bialaska

First Post
isidorus said:
Actually No Bialaska You are in, seems that I cut and pasted wrong and had Zweischneid twice. So lets play. Sorry about that! :)

AHH! Okay, that explains it. I was thinking that since you got a ranger, you might have removed the Warlock, since we were both strikers. :)
 


Ybor

First Post
The Character:
Name: Morim Stonecrusher
Race: Dwarf
Class: Fighter
Role: BAMF

Appearance:
Height:4'10" (tall dwarf)
Weight:215lbs
Hair:Mohawk Cropped short and dyed Blood Red, Medium short light brown beard with thick braides.
General Appearnce:
Morim is extremely muscular, with hands this size of a man's head. His armor is light and has many places where you can see the Runic tatoos that cover his body. His face has many small scars and his eyes are deep and piercing. he carries a clawed warhammer as well as a hand axe.
Background:
Morim is a victum of amnesia. The oldest memory he has is 3 years in which he woke up in a large cave surrounded by many dead bodies. The cave appeared to be host to a large battle between many races, mostly dwarves and goblins, but there were some human bodies as well. It seems as though he was the only survivor. He was caked in blood and had many small cuts as well as a massive head ache. He woke up not remembering his name or how he got there. After scavenging what he could from the carnage he made his way out from under the mountain. It took a day or two and when he finaly made it out it was daylight and a small lake was at the mouth of the cave. As he rinsed the dried up gore from his skin he noticed that he was covered in tattoos. All the tattooos were in Dwarfish runes, he could read them and a few described acts of courage, prayers to Kord, and there was one on the side of his neck that read "Morim, I will give you safety by strength". For the next three years he has been searching for his true identity and going by the name of Morim Stonecrusher.
 

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