The party moves around a warehouse on the corner, the dockworkers following behind him with the crate, one of them is lifting whilst the other waves his hands around in strange patterns, muttering various words before nodding and helping with the carrying. There, 50ft away is dock 5. In front of dock 5 is a ship, 3 floors tall, with 3 large masts swaying in the hot wind. the outside is made of red stained mahogany, then waxed down with care, the masts appear to be made of oak. A great silver figurehead of a woman dressed in robes reaches out towards the horizon on the front of the ship. Each of the 3 decks below the top are lined with row after row of timber frames that appear to be windows, each sealed with timber trapdoors about 2ft by 2ft in size.
You see about a dozen men and women manning the top deck of the ship and two men standing guard at a portable timber staircase located at the base of the dock, leading up to the top of the deck. The men are dressed in silvery blue half-plate, they each have a long, slim and light curved blades that look like a two handed scimitars strapped to their backs. On their heads, they wear blood red silk turbans, then pantaloons of the same colour, but gilded with silver. On their feet, they wear elegant white leather boots with silver embroidery.
The doors to the captains cabin are opened, so the party, along with the crate enter. A man behind a large oaken desk is standing with his arms opened wide. He is dressed, once again in blood red silks, a turban on his head and a rat on his shoulder. He carries no weapons from what you can see. Daedarai doesn't necessarily recognise him, but knows this is the thieves guild leader Kyle (his surname remains unknown to Daedarai).
Whilst the guild always remains in the docks, it's face changes regularly as other guild ships from the world over periodically come and go. With every ship, comes a unique set of papers for the captain, whose identification along with his appearance changes with each new shipment. The ships themselves always contain a crew made up mostly of honest sailors. They never see their captain, nor do they need to and this keeps things simple. See, the guild in Is'Merith are in fact the dockworkers for the most part. No-one would ever suspect an honest worker to be a guild member and the further out of the centre of town, the better.
"Welcome! Welcome everyone" chuckled Kyle, his rosy cheeks complementing what appeared to be a genuine smile of joy. "Please, have a drink, or a smoke." He gestures to a rather large cabinet full of different expensive alcohols as well as a silver container full of cigars. "Alejandro I take it by your presence that you have accepted a position working with us?" I have received confirmation that the man in the crate is indeed a Free Army Service member. Your contribution to the guild will be invaluable.
His face suddenly becomes more stern, "but what I could do with is a little more information as to why he attacked YOU, my lady. It is... Strange for an agent whose purpose is to keep civilians in check and to prevent chaos to attack an outsider. My question is, why is this so, please, take a seat and take your time. Think carefully about any details you might be able to give. Perhaps even your instinct as to what might have happened"?
You see about a dozen men and women manning the top deck of the ship and two men standing guard at a portable timber staircase located at the base of the dock, leading up to the top of the deck. The men are dressed in silvery blue half-plate, they each have a long, slim and light curved blades that look like a two handed scimitars strapped to their backs. On their heads, they wear blood red silk turbans, then pantaloons of the same colour, but gilded with silver. On their feet, they wear elegant white leather boots with silver embroidery.
The doors to the captains cabin are opened, so the party, along with the crate enter. A man behind a large oaken desk is standing with his arms opened wide. He is dressed, once again in blood red silks, a turban on his head and a rat on his shoulder. He carries no weapons from what you can see. Daedarai doesn't necessarily recognise him, but knows this is the thieves guild leader Kyle (his surname remains unknown to Daedarai).
Whilst the guild always remains in the docks, it's face changes regularly as other guild ships from the world over periodically come and go. With every ship, comes a unique set of papers for the captain, whose identification along with his appearance changes with each new shipment. The ships themselves always contain a crew made up mostly of honest sailors. They never see their captain, nor do they need to and this keeps things simple. See, the guild in Is'Merith are in fact the dockworkers for the most part. No-one would ever suspect an honest worker to be a guild member and the further out of the centre of town, the better.
"Welcome! Welcome everyone" chuckled Kyle, his rosy cheeks complementing what appeared to be a genuine smile of joy. "Please, have a drink, or a smoke." He gestures to a rather large cabinet full of different expensive alcohols as well as a silver container full of cigars. "Alejandro I take it by your presence that you have accepted a position working with us?" I have received confirmation that the man in the crate is indeed a Free Army Service member. Your contribution to the guild will be invaluable.
His face suddenly becomes more stern, "but what I could do with is a little more information as to why he attacked YOU, my lady. It is... Strange for an agent whose purpose is to keep civilians in check and to prevent chaos to attack an outsider. My question is, why is this so, please, take a seat and take your time. Think carefully about any details you might be able to give. Perhaps even your instinct as to what might have happened"?