That's much better, thanks!
Yeah, sorry it took a couple of posts. I was reading AP surreptitiously at work and fired off a "first impressions" post.
That's much better, thanks!
Sounds like some people have bought into the Disney-fication of the "Fair" Folk. Changeling: The Lost should set you straight on the horror of Faerie.
Aria Moonfire, warlock servant of the Bralani of Autumn, strongly disagrees with you./agree with Victim.
The Feylock is the Diet Coke of Warlocks. It's the Warlock for people who want to hug bunnies instead of setting them on fire, people who don't want to make any real sacrifice for their power (and you get what you pay for, b/c the Feylock excels solely at teleporting).
You can make pacts with the forces of hell, unknowable entities of madness, or...the courts of the fey? One of these things is not like the other, methinks.
You can make pacts with the forces of hell, unknowable entities of madness, or...the courts of the fey? One of these things is not like the other, methinks.
Perhaps if the Fey pact had concentrated more on charm and domination and illusion (traditional faerie stuff) and less on teleporting around like Nightcrawler from the X-Men it would have better gelled as 'scary faerie'?
That's just the impression I got, anyway.
Cheers
While I yet to have my Arcane Power, I will be getting my book later today, I think judging the power of the Feylock build purely on damage is a poor and misinterpreted ideal. Its a known fact that Feylocks focus on Mobility and Single Target Control over damage. In fact, you can probably say that Feylocks damage enemy Economy of Actions more then any other class, and that is thier niche. A feylock should focus on reduction of enemy actions, starting with effects that greatly hinder actions, then graduating to effects that reduce them, and peaking finally with effects that completely remove actions from the enemy and ADDING them to the parties (ie. Domination, Forcing attacks against other creatures, etc.)
So while a typical Striker mantra would be 'Kill it with damage before it kills us', the Feylocks Mantra would be 'Kill the Enemies with the Enemies' and add a bit of pain on top for flavor.'
If Arcane Power keeps with this power design, having powers that do low damage but have bizare and powerful secondary effects the really make the enemies days difficult... Well, I think it is doing the Feylock a good service.
The Rogue is quite good at rider effects I will admit (I play one as my prime character and I always choose powers with effects over damage.) However, Warlocks have range 10 on nearly every power and a damage mechanic that does not require perfect positioning, unlike Sneak Attack. Granted, a crafty rogue player can get CA 90% without much effort and has powers that grant it often, but the Curse Mechanic is a minor action Fire and Forget system that has benefits outside of damage (read: Pact Boon.)That would be a great theory if the rogue and ranger didn't also have rider effects for nearly every power in addition to their better attack bonuses and better damage. Take a look at the first few levels of rogue: slide target, daze, blind, knock prone. Exactly where is the advantage the feylock supposedly has here?