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JA's upcoming game - The Borderland Keep

J. Alexander

First Post
The location is in a very fertile but small river valley..the keep is located at the branch where the river spits into two smaller streams....on one side you will have scraggel forrest moving into a denser forrest/heavy shrub but for the most part craqggy hills in a semi arid, dry state. wild animales..hill giants and hob goblins are the most prominate demi humasn
 

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Kaodi

Hero
If there is room for one more, this is a character concept I have been working on. It has most of customization sorted out already:

[sblock=The Elf That Knows Everything]
[sblock=Game Info]
Race: Elf
Class: Wizard (Diviner)
Level: 5
Alignment: Neutral
Languages: Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin
Deity:[/sblock]
[sblock=Abilities]
STR: 10
DEX: 10
CON: 10
INT: 21 (23)
WIS: 15
CHA: 10[/sblock]
[sblock=Combat]
HP: 00 = [1d??=??] + 0 (CON) + 0 (misc) + 0 (favored class)
AC: 00 = 10 + 0 (armor) + 0 (shield) + 0 (DEX) + 0 (misc)
AC Touch: 00 = 10 + 0 (DEX) + (misc)
AC Flatfooted: 00 = 10 + 0 (armor) + 0 (shield) + 0 (misc)
INIT: +0 = +0 (DEX) + 0 (misc)
BAB: +0 = +0 (list class)
CMB: +0 = +0 (STR) + 0 (BAB)
CMD: 00 = 10 + 0 (STR) + 0 (DEX) + 0 (BAB)
Fort: +0 = +0 (base) + 0 (CON)
Reflex: +0 = +0 (base) + 0 (DEX)
Will: +0 = +0 (base) + 0 (WILL)
Speed:
Damage Reduction:
Spell Resistance:
Spell Failure:[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
... [/sblock]
[sblock=Class Features]
...[/sblock]
[sblock=Feats & Traits]
1st Wizard- Scribe Scroll
1st lvl- Breadth of Knowledge
3rd lvl- Skill Focus (K History)
5th Wizard- Craft Wondrous Item
5th lvl- Skill Focus (K Religion)

Traits:
a) Elven Pantheist
b) Scholar of the Great Beyond[/sblock]
[sblock=Skills]
Skill Ranks: 45 = [2 (class) + 05 (INT)] x 05 (LvL) + 05 (misc) + 05 (Favored Class)
Max Ranks: 05
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+00 =  Acrobatics          +00    +00   +0  +00   -0   DEX
+00 =  Appraise            +00    +00   +0  +00        INT
+00 =  Bluff               +00    +00   +0  +00        CHA
+00 =  Climb               +00    +00   +0  +00   -0   STR
+00 =  Craft:_____         +00    +00   +0  +00        INT
+00 =  Diplomacy           +00    +00   +0  +00        CHA
+na =  Disable Device^     +00    +00   +0  +00   -0   DEX
+00 =  Disguise            +00    +00   +0  +00        CHA
+00 =  Escape Artist       +00    +00   +0  +00   -0   DEX
+00 =  Fly                 +00    +00   +0  +00   -0   DEX
+na =  Handle Animal^      +00    +00   +0  +00        CHA
+02 =  Heal                +02    +00   +0  +00        WIS
+00 =  Intimidate          +00    +00   +0  +00        CHA
+16 =  Know:Arcana^        +06    +05   +3  +02        INT
+13 =  Know:Dungeoneering^ +06    +02   +3  +02        INT
+16 =  Know:Engineering^   +06    +05   +3  +02        INT
+14 =  Know:Geography^     +06    +03   +3  +02        INT
+20 =  Know:History^       +06    +05   +3  +06        INT
+14 =  Know:Local^         +06    +03   +3  +02        INT
+13 =  Know:Nature^        +06    +02   +3  +02        INT
+16 =  Know:Nobility^      +06    +05   +3  +02        INT
+17 =  Know:Planes^        +06    +05   +3  +03        INT
+20 =  Know:Religion^      +06    +05   +3  +06        INT
+na =  Linguistics^        +00    +00   +0  +00        INT
+02 =  Perception          +02    +00   +0  +00        WIS
+00 =  Perform:_____       +00    +00   +0  +00        CHA
+04 =  Profession^:_____   +02    +00   +0  +02        WIS
+00 =  Ride                +00    +00   +0  +00   -0   DEX
+02 =  Sense Motive        +02    +00   +0  +00        WIS
+na =  Sleight of Hand^    +00    +00   +0  +00   -0   DEX
+14 =  Spellcraft^         +06    +05   +3  +00        INT
+00 =  Stealth             +00    +00   +0  +00   -0   DEX
+02 =  Survival            +02    +00   +0  +00        WIS
+00 =  Swim                +00    +00   +0  +00   -0   STR
+na =  Use Magic Device^   +00    +00   +0  +00        CHA
[/sblock]
[sblock=Spellcasting]
Spells in Book
3 - Major Image, Tongues
2 - Detect Thoughts, Fox's Cunning, Glitterdust, Resist Energy
1 - Comprehend Languages, Crafter's Fortune, Detect Secret Doors, Endure Elements, Feather Fall, Identify, Magic Missile, Protection From Evil, True Strike, Unseen Servant
0 - All Common Except Enchantment/Necromancy[/sblock]
[sblock=Equipment]
Code:
Equipment                    	Cost  Weight
Bonded Ring of Sustenance	2500
Headband of Vast Intellect +2	4000	1 lb.
Handy Haversack			2000	5 lbs.
Cloak of Resistance +1		1000 	1 lb.
Wand of Magic Missiles (1st/25)	 375



Total weight carried:
Treasure: gp, sp, cp Gems:

Carrying Capacity:
light-
medium-
heavy- [/sblock]
[sblock=Details]
Size:
Gender:
Age:
Height:
Weight:
Hair Color:
Eye Color:
Skin Color:
Appearance:
Demeanor:[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
 

J. Alexander

First Post
Welcoem Kaodi

Welcome Kaodi,we can hold one more i think this gives us six..so the game is now closed..

Looking forward to seeing eveyones final characters.
 




J. Alexander

First Post
looks good tome
if it is okay I dont plan to post a rouges gallery but to keep them in here...trying to reduce the number of threads i have to look at :)
 


J. Alexander

First Post
Premesis

It is a clear crisp day as each of you receives a letter by bonded courier. The letter is heavy with seals and offers you the position of one of the 6 wardens of RoseDown. The letter is in response to your application for employment for the position that you had almost forgotten about submitting as it has been over a year since you applied.

The letter further details that all decsions are to be made by the warden council which shall comprise you six plus the actual Baronet of RoseDown. The commission if for the growth and expansion of said castle/village and while the group is charged with growing,expanding and protecting the castle/village it perfectly makes clear that there are no property rights involved unless you should choose to purchase land in the area.

In Compensation each you are offered a monthly stipend of 500 gold piece, a land grant near Rosedown of 500 acres and the services on one squad )5 men and 1 seargent). Additionaly, they offer to furnish mounts for you, your squad of men (riding horses), a heavy draft wagon and 6 draft horse and good up to a value of 2000 gold pieces to set you on your way.
 

Kaodi

Hero
A more complete version of my character:

[sblock=The Elf That Knows Everything]
[sblock=Game Info]
Race: Elf
Class: Wizard (Diviner)
Level: 5
Alignment: Neutral
Languages: Celestial, Common, Draconic, Elven, Gnome, Goblin, Orc
Deity: Elven Pantheon[/sblock]
[sblock=Abilities]
STR: 10
DEX: 10
CON: 10
INT: 21 (23)
WIS: 15
CHA: 10[/sblock]
[sblock=Combat]
HP: 00 = [1d??=??] + 0 (CON) + 0 (misc) + 0 (favored class)
AC: 10 = 10 + 0 (armor) + 0 (shield) + 0 (DEX) + 0 (misc)
AC Touch: 10 = 10 + 0 (DEX) + (misc)
AC Flatfooted: 10 = 10 + 0 (armor) + 0 (shield) + 0 (misc)
INIT: +2 = +0 (DEX) + 2 (misc)
BAB: +2 = +2 (Wizard)
CMB: +2 = +0 (STR) + 2 (BAB)
CMD: 12 = 10 + 0 (STR) + 0 (DEX) + 2 (BAB)
Fort: +2 = +1 (base) + 0 (CON) + 1 (misc)
Reflex: +2 = +1 (base) + 0 (DEX) + 1 (misc)
Will: +6 = +4 (base) + 2 (WILL) + 1 (misc)
Speed: 30 ft.
Damage Reduction:
Spell Resistance:
Spell Failure: 0%[/sblock]
[sblock=Weapon Stats]
Shortbow(ranged): +2 = +2 (BAB) + 0 (DEX) + 0 (feat)/ DMG = 1d6(P), CRIT 20x3
[/sblock]
[sblock=Racial Traits]
+2 Dex, +2 Int, -2 Con
Low-light Vision
Elven Immunities
Elven Magic
Keen Senses
Weapon Familiarity[/sblock]
[sblock=Class Features]
Arcane Bond (Ring)
Arcane School (Divination, Enchantment/Necromancy)
- Forewarned (+2)
- Diviner's Fortune (+2) 9/day
Cantrips[/sblock]
[sblock=Feats & Traits]
1st Wizard- Scribe Scroll
1st lvl- Breadth of Knowledge
3rd lvl- Skill Focus (K History)
5th Wizard- Craft Wondrous Item
5th lvl- Skill Focus (K Religion)

Traits:
a) Elven Pantheist
b) Scholar of the Great Beyond[/sblock]
[sblock=Skills]
Skill Ranks: 45 = [2 (class) + 05 (INT)] x 05 (LvL) + 05 (misc) + 05 (Favored Class)
Max Ranks: 05
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+00 =  Acrobatics          +00    +00   +0  +00   -0   DEX
+00 =  Appraise            +00    +00   +0  +00        INT
+00 =  Bluff               +00    +00   +0  +00        CHA
+00 =  Climb               +00    +00   +0  +00   -0   STR
+00 =  Craft:_____         +00    +00   +0  +00        INT
+00 =  Diplomacy           +00    +00   +0  +00        CHA
+na =  Disable Device^     +00    +00   +0  +00   -0   DEX
+00 =  Disguise            +00    +00   +0  +00        CHA
+00 =  Escape Artist       +00    +00   +0  +00   -0   DEX
+00 =  Fly                 +00    +00   +0  +00   -0   DEX
+na =  Handle Animal^      +00    +00   +0  +00        CHA
+02 =  Heal                +02    +00   +0  +00        WIS
+00 =  Intimidate          +00    +00   +0  +00        CHA
+16 =  Know:Arcana^        +06    +05   +3  +02        INT
+13 =  Know:Dungeoneering^ +06    +02   +3  +02        INT
+16 =  Know:Engineering^   +06    +05   +3  +02        INT
+14 =  Know:Geography^     +06    +03   +3  +02        INT
+20 =  Know:History^       +06    +05   +3  +06        INT
+14 =  Know:Local^         +06    +03   +3  +02        INT
+13 =  Know:Nature^        +06    +02   +3  +02        INT
+16 =  Know:Nobility^      +06    +05   +3  +02        INT
+17 =  Know:Planes^        +06    +05   +3  +03        INT
+20 =  Know:Religion^      +06    +05   +3  +06        INT
+na =  Linguistics^        +00    +00   +0  +00        INT
+04 =  Perception          +02    +00   +0  +02        WIS
+00 =  Perform:_____       +00    +00   +0  +00        CHA
+04 =  Profession^:_____   +02    +00   +0  +02        WIS
+00 =  Ride                +00    +00   +0  +00   -0   DEX
+02 =  Sense Motive        +02    +00   +0  +00        WIS
+na =  Sleight of Hand^    +00    +00   +0  +00   -0   DEX
+14 =  Spellcraft^         +06    +05   +3  +00        INT
+00 =  Stealth             +00    +00   +0  +00   -0   DEX
+02 =  Survival            +02    +00   +0  +00        WIS
+00 =  Swim                +00    +00   +0  +00   -0   STR
+na =  Use Magic Device^   +00    +00   +0  +00        CHA
[/sblock]
[sblock=Spellcasting]
Spells Prepared (CL 5th, DC = 16 + Spell Level)
3 (2+1) - Major Image x 2 (DC 19), Tongues
2 (4+1) - Detect Thoughts, Glitterdust x 3 (DC 18), Resist Energy
1 (5+1) - Feather Fall, Magic Missile x 4, True Strike
0 (4) - Acid Splash, Dancing Lights, Detect Magic, Prestidigitation

Spells in Book
3 - Major Image, Tongues
2 - Detect Thoughts, Fox's Cunning, Glitterdust, Resist Energy
1 - Comprehend Languages, Crafter's Fortune, Detect Secret Doors, Endure Elements, Feather Fall, Identify, Magic Missile, Protection From Evil, True Strike, Unseen Servant
0 - All Common Except Enchantment/Necromancy[/sblock]
[sblock=Equipment]
Code:
Equipment                    	Cost  Weight
Bonded Ring of Sustenance	2500
Shortbow			  30	2 lbs.
Quiver w/20 Arrows		   1	3 lbs.
Headband of Vast Intellect +2	4000	1 lb.
Cloak of Resistance +1		1000 	1 lb.
Wand of Magic Missiles (1st/25)	 375
Spell Component Pouch		   5    2 lbs.
Handy Haversack			2000	5 lbs.
- Spellbook				3 lbs.
- 2 Potions of CLW		 100
- Scroll of Snapdragon Fireworks  25
- 2 Scholar's Outfits   	   5   12 lbs.
- 3 Explorer's Outfits		  30   24 lbs.
- Hot Weather Outfit		   8	4 lbs.
- Cold Weather Outfit 		   8	7 lbs.
- 6 Blank Books		          90   18 lbs.
- 6 Vials of Ink		  48   .5 lbs.
- 3 Inkpens			  .3
- Magnifying Glass		 100
- Area Map			  50	
Heavy Warhorse			 225
- Military Saddle		  60   40 lbs.
- Saddlebags			   4	8 lbs.
  - 1 Week of Animal Feed	       70 lbs.
  - Portable Alchemist Lab	  75   40 lbs.
  - 2 Bedrolls			  .2   10 lbs.
  - 2 Blankets			  .4    2 lbs.
  - 50 ft. Silk Rope		  10	5 lbs.
  - Medium Tent			  15   30 lbs.		




Total weight carried: 22 lbs.
Treasure: 20 pp, 502 gp, 324 sp, 70 cp Gems: Semi-Precious Gems (1000 gp)

Carrying Capacity:
light- 33
medium- 66
heavy- 100 [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 120
Height: 6' 1"
Weight: 127 lbs.
Hair Color: Brown
Eye Color: Black
Skin Color: Light Tan
Appearance: Well Kept
Demeanor: Distant[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 6
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
 

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