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JA's upcoming game - The Borderland Keep

J. Alexander

First Post
Rhun -- so approved....okay guys looking forward to start i should have the maps up and running and ready to send out friday..that will give you time to look at them before i start monday or tuesday
 

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Rhun

First Post
Rhun -- so approved....okay guys looking forward to start i should have the maps up and running and ready to send out friday..that will give you time to look at them before i start monday or tuesday

Thanks JA. If I can stay on top of things at work, I should have my rough draft posted today. But by Friday at the very latest.
 



Rhun

First Post
Rolls for Hit Points. Big money, big money, big money...

...and approximately average hit points. Exactly the same amount as Ghostcat rolled. :)
 


Rhun

First Post
Mostly finished. One more feat to choose, and a tiny bit of gold left to spend.


Edoryan Storm
Neutral Good Human Male Ranger 5

Description
Edoryan stands a hands-breadth over six feet in hieght, with a lean, athletic build. A fair looking man with a well-manicured strip beard, and clan symbols tattoed in woad, Edoryan tends to dress in browns, greens and grays that help to camoflage him while in the wilds. He is youngish, perhaps in his mid-twenties, though his eyes show wisdom and experience beyond his years.




Personality & Background
Edoryan was born in the highlands, where he learned hunting and tracking at an early age from his father Faloryan. At the age of fifteen winters, Edoryan left the village where he had grown up to seek something more from life. Being skilled at tracking and hunting, and a fine shot with a longbow, he found service as a hunter and scout for Lord Bainard. He excelled in his position, and by the time he was twenty, he was serving as Huntsmaster. While a prestigious position, it was certainly not as good as serving as a Warden of RoseDawn, and so when the opportunity arose to apply for that position, Edoryan eagerly submitted his application.


XPs:
[sblock=Experience Tracker][/sblock]

Stats
Str 14 (+2) (5 points)
Dex 20 (+5) (7 points, +2 human bonus, +1 level advancement, +2 enhancement)
Con 14 (+2) (5 points)
Int 12 (+1) (2 points)
Wis 14 (+2) (5 points)
Cha 10 (+0) (0 points)

General
HP: 48 (20 [Levels 1&2] + 18 [Levels 3-5] + 10 [con])
AC: 21 (10 base, +5 dex, +5 armor, +1 shield])
--- Touch AC 14
--- Flatfooted 16

Initiative: +7 (+5 dex, +2 trait)
Move: 30’ (30’ base)

Combat
BAB: +05
Melee: +07
--- Greatsword +08 2d6+3/19-20
--- Spiked Gauntlet +07 1d4+2/x2
--- Dagger +07 1d4+2/19-20
--- Hand Axe +07 1d6+2/x3
Ranged: +10
--- Longbow +12 (+13 within 30') 1d8+3/x3 (1d8+4 within 30')
--- Dagger +10 (+11 within 30') 1d4+2/19-20 (1d4+3 within 30')
CMB +7
CMD 21


Saves:
Fort: +7 (4 base, + 3 con)
Ref: +9 (4 base, + 5 dex)
Wil: +4 (1 base, + 2 wis, +1 trait)


Skills:
- (45 total: 30 class, + 5 int, +5 human, +5 favored class) –
Climb +12 (5 ranks, +3 cs, +2 str, +2 circumstance)
Craft (Traps) +06 (2 ranks, +3 cs, +1 int)
Craft (Bows/Arrows) +05 (1 rank, +3 cs, +1 int)
Handle Animal +07 (4 ranks, +3 cs, +0 cha)
Heal +08 (1 rank, +3 cs, +2 wis, +2 circumstance)
Intimidate +05 (2 ranks, +3 cs, +0 cha)
Knowledge (Dungeoneering) +06 (2 ranks, +3 cs, +1 int)
Knowledge (Geography) +06 (2 ranks, +3 cs, +1 int)
Knowledge (Nature) +06 (2 ranks, +3 cs, +1 int)
Linguistics +02 (1 rank, +1 int)
Perception +10 (5 ranks, +3 cs, +2 wis)
Profession +03 (1 rank, +2 wis)
Ride +10 (2 ranks, +3 cs, +5 dex)
Spellcraft +05 (1 ranks, +3 cs, +1 int)
Stealth +15 (5 ranks, +3 cs, +5 dex, +2 circumstance)
Survivial +10 (5 ranks, +3 cs, +2 wis)
Swim +09 (4 ranks, +3 cs, +2 str)


Languages: (3 languages known: common, + 2 linguistics)
- Common
- Sylvan
- Giant


Feats:
- Weapon Focus: Longbow (human bonus)
- Point Blank Shot (1st level)
- Precise Shot (2nd Level Class Feature)
- Rapid Shot (3rd level)
- Endurance (3rd Level Class Feature)
- TBD (5th level)


Traits
- Indomitable Faith
- Reactionary


Class Features:
- Favored Enemies [Humanoid: Giant (+4), Animal (+2)]
- Track (+ 1/2 ranger level to Survival checks for tracking)
- Wild Empathy (+ 1/2 ranger level to Charisma checks)
- Combat Style: Archery (Precise Shot)
- Endurance
- Favored Terrain [Forest]
- Hunter's Bond [Bird: Eagle]
- Spells


Racial Features:
- +2 to One Ability Score
- Medium Size
- Normal Speed
- Bonus Feat
- Skilled
- Favored Class


Arms, Armor and Equipment:
- Mithral Chain Shirt +1 1100gp 10lb
- Composite (STR+2) Longbow +1 2600gp 03lb
- Quiver of Endless Arrows 900gp 03lb
- Belt of Incredible Dexterity (+2) 4000gp 01lb
- Campfire Bead 720gp ----
- Ioun Torch 75gp ----
- Wand (Speak w/ Animals, 20 charges) 300gp ----
- Handy Haversack 2000gp 05lb
--- Climber's Kit 80gp (05lb)
--- Healer's Kit 50gp (01lb)
--- Explorer's Outfit x2 16gp (08lb)
--- Waterproof Bags x4 02gp (02lb)
--- Bedroll 01sp (05lb)
--- Trail rations, 4 days 02gp (04lb)
--- Iron Pot 08sp (08lb)
--- Waterskin 01gp (04lb)
--- Pouch (for spices) 01gp (0.5lb)
----- Salt, pepper, saffron, etc. 10gp ----
--- Flask, acid x2 20gp (02lb)
--- Flask, alchemist fire x2 40gp (02lb)
--- Smokestick x2 40gp (01lb)

- Pouch, belt 01gp 0.5lb
--- Charcoal, 1 stick 05sp ----
--- Compass 10gp 0.5lb
--- Flint & Steel 01gp ----
--- Potions (Cure Light wounds) x2 100gp 0.2lb

- Greatsword, masterwork 350gp 08lb
- Spiked Gauntlet 5gp 01lb
- Dagger, sawback blade 7gp 01lb
- Handaxe 6gp 03lb
- Buckler, masterwork 155gp 05lb

- Explorer's Outfit ----- ----
- Ranger's Boots (MW Tool, Stealth) 50gp 01lb


[sblock=Wealth Tracker]After equipping character: 10pp, 50gp, 64 sp, 20cp[/sblock]
Encumberance: LIGHT

Spells Prepared
1st Level (DC: 14, 2 spells): Gravity Bow, Entangle



Nonios, Eagle Companion
[sblock=Stats]
HD 3 (HP 20)
Size Small
Speed 10 ft., fly 80 ft. (average)
AC 15 (+2 dex, +2 natural, +1 size)
BAB +2
Attack bite +5 (1d4), 2 talons +5 (1d4)
Fort +4, Ref +5, Wil +3
Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Feats: (2) Weapon Finesse,
Skills: (3 ranks) Fly (+8), Perception (+14), Stealth (+6)
Racial Modifier: +8 Perception
Special Qualities: low-light vision, link, share spells
Tricks: +1 Attack, Come, Down, Guard, Heel, Seek, Stay
[/sblock]


[sblock=Quiver of Endless Arrows]
Originally Posted by Stuff

Quiver of Endless Arrows: This quiver is a boon to the expert archer, for it magically creates an endless supply of masterwork arrows (of an appropriate size for the wearer). Each arrow exists for only a single round after it is drawn. The arrows don't exist until they are drawn, so they can't receive magical enhancements while still "in the quiver," even by such means as greater magic weapon (though such effects can be added after the arrow is drawn).

Caster Level: 7th; Prerequisites: Craft Wondrous Item, minor creation; Market Price: 900 gp; Weight: 3 lb.[/sblock]

[sblock=Game Premise]It is a clear crisp day as each of you receives a letter by bonded courier. The letter is heavy with seals and offers you the position of one of the 6 wardens of RoseDown. The letter is in response to your application for employment for the position that you had almost forgotten about submitting as it has been over a year since you applied.

The letter further details that all decsions are to be made by the warden council which shall comprise you six plus the actual Baronet of RoseDown. The commission if for the growth and expansion of said castle/village and while the group is charged with growing,expanding and protecting the castle/village it perfectly makes clear that there are no property rights involved unless you should choose to purchase land in the area.

In Compensation each you are offered a monthly stipend of 500 gold piece, a land grant near Rosedown of 500 acres and the services on one squad (5 men and 1 seargent). Additionaly, they offer to furnish mounts for you, your squad of men (riding horses), a heavy draft wagon and 6 draft horse and goods up to a value of 2000 gold pieces to set you on your way.[/sblock]

ROSEDAWN
Land Grant (500 acres)
Monthly Stipend (500gp)
One Squad (6, 5 men + 1 seargent)
7 Riding Horses (light horses)
Wagon w/ 6 draft horses (heavy horses)
2000 gps worth of goods:
---
 
Last edited:

Rhun

First Post
In Compensation each you are offered a monthly stipend of 500 gold piece, a land grant near Rosedown of 500 acres and the services on one squad )5 men and 1 seargent). Additionaly, they offer to furnish mounts for you, your squad of men (riding horses), a heavy draft wagon and 6 draft horse and good up to a value of 2000 gold pieces to set you on your way.


So JA, I have to ask...how in depth are we going to get into this? I mean, do we buy building supplies, so we can build houses and such upon our land grant? Do we recruit villagers to help with farming? Do we buy goats and sheep to raise? I mean, I'm all for it, just wondering exactly how this is going to work.
 

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